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AppGameKit Classic Chat / Little Snake game example and demo with fluid moves

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Crystal Noir
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Joined: 7th Sep 2011
Location: France
Posted: 11th Nov 2012 14:12 Edited at: 11th Nov 2012 14:13
Hi everyone,

I have create an example for you (or a little demo) that shows how to create a snake game style, with fluid moves and not "cell by cell" moves like the original.

In this example a "piece of body" is created each frame, and is deleted if the lenght of the snake is reached. A little tip is used to ovoid the program testing the collision when a "piece of body" is created at the x and y coordinate of the player.

Finally, I use some simple particles effects.

I attached this example to this topic, click "download" at bottom on the right

PS : sorry for my english

Enjoy !

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DVader
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Posted: 12th Nov 2012 14:26
Sounds similar to what I did in Moon Snaker. I'll check it out a little later!

Crystal Noir
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Posted: 12th Nov 2012 15:09
oh ! sorry if an example like this, has already been made
Marl
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Location: Bradford, UK
Posted: 12th Nov 2012 18:45
Not an example, a small community challenge;

http://forum.thegamecreators.com/?m=forum_view&t=196531&b=41
Crystal Noir
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Posted: 12th Nov 2012 19:19
Great.

But I hope my sample will be usefull for someone
DVader
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Posted: 13th Nov 2012 03:21
@Crystal Noir, No I just wasn't complaining, just plugging my game Smart little game you have there btw. Nice movement on the snake and all in a nice tidy little bit of code. Mine is normally horrible to read
If you like snake games I recommend you try all the entries of the compo out as they are all good. There's download links for android and iphone versions on my sig and the pc version I think is still up on these forums in the compo posts.

Crystal Noir
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Joined: 7th Sep 2011
Location: France
Posted: 14th Nov 2012 17:18
that's fine thank's no problem ^^

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