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FPSC Classic Models and Media / Quick Shader Question

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2Beastmode4u
13
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Joined: 14th Feb 2011
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Posted: 11th Nov 2012 22:26 Edited at: 11th Nov 2012 22:41
Do Bond1's shaders for entities and segments require _D _D2 _I and _N?

I use ESM Shader Update and it gave me all of those but _D (It gave me _D2)

Does it need _D to work properly or will _D2 work just fine?

Cheers.
EDIT:
When trying the ESM Shaper Application on Model Pack 3 Segments it did not create any new textures, only changed the .fps file.

God help me, Please.
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 12th Nov 2012 00:24
open the shader in notepad. most of his shaders, list out which textures are needed. most of the time it is _D, _D2 , _I, _N.

They also tell you if you need to put alpha for spec in a texture or not.

2Beastmode4u
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Posted: 12th Nov 2012 02:00
The shader says D but will D2 work since they are the exact same thing?

Cheers.

God help me, Please.
Pirate Myke
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Location: El Dorado, Ca
Posted: 12th Nov 2012 12:22 Edited at: 12th Nov 2012 12:23
No. You need to use the _d texture for that one then. Just make a copy of the _D2 texture.

Which Shader are you talking about?

2Beastmode4u
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Joined: 14th Feb 2011
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Posted: 14th Nov 2012 01:20
This is bond1's shader.
I'll just make a copy of the D2 and as you said.

Cheers.

God help me, Please.

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