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FPSC Classic Models and Media / .obj Models to .x (direct x) and .dds

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zubarkhald130
11
Years of Service
User Offline
Joined: 14th Aug 2012
Location:
Posted: 12th Nov 2012 03:29 Edited at: 14th Apr 2013 09:31
I have created a model in Daz 3d Studio. I have exported it as .obj because there was no option of .x.

I want to use this model in FPS Creator. So, how can I convert it in .x and .dds and .fpe to use it in FPS Creator.

Here is my model:

http://www.mediafire.com/?l8ia6zg4kcqbltq

www.pcgamestrainers.com
Pirate Myke
13
Years of Service
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 12th Nov 2012 12:39
http://forum.thegamecreators.com/?m=forum_view&t=199539&b=3

Milkshape 3d or fragmotion or blender.

mr_d
DBPro Tool Maker
17
Years of Service
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Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 12th Nov 2012 14:24 Edited at: 12th Nov 2012 14:25
a little off-topic: i didn't know that daz studio allowed the creation of custom models - don't want to sound like an accusation, but you better make sure that you're not going to be using some pre-made model bought from their store or other marketplace like renderosity...

rolfy
17
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Joined: 23rd Jun 2006
Location:
Posted: 13th Nov 2012 00:29 Edited at: 13th Nov 2012 00:44
I tried opening your model in Max but it appears to be corrupted, before getting an error message however I see from the object list that this is a character with standard poser hierarchy.
If you didn't make the model yourself and simply exported from Daz, I am afraid it is against their license to use this mesh in your games, besides at 25mb it is obviously way too high poly.
The head alone is 74,498 poly's

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