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AppGameKit Classic Chat / AI routines for AGK

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ProfVersaggi
12
Years of Service
User Offline
Joined: 6th Apr 2012
Location: Maastricht Netherlands / Chicago, USA
Posted: 12th Nov 2012 10:01
Just checking the pulse of the state of AI in the AppGameKit platform...

I know it's not included in AppGameKit as plugin modules like DB has it, but was wondering if anyone has done anything interesting using AI or plans to develop reusable libraries on the subject.

I'm currently perusing "Programming AI by Example", Artificial Intelligence for Games 2nd ed", O'Reilly's AI for Game Developers", and "Behavioral Mathematics for Game AI", all of which are quite inspirational on the subject and are prompting me to consider what might be done for reuse in AGK.

Thoughts?

----
From the Desk of Prof Versaggi ...
Hodgey
14
Years of Service
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Joined: 10th Oct 2009
Location: Australia
Posted: 12th Nov 2012 10:14
Cliff made pathfinding a little while ago. Looks very promising!

http://forum.thegamecreators.com/?m=forum_view&t=197547&b=48

The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 12th Nov 2012 12:57
I have made an A* pathfinder to, ill post the code once I get home
idstam
12
Years of Service
User Offline
Joined: 4th Oct 2011
Location: Upplands Väsby / Sweden
Posted: 13th Nov 2012 14:34
I'm using a minimax algo (and a google appengine backend ) for a board game I'm writing.

I'll publish both sets of code when I get them working.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Nov 2012 16:48
Alot of swedes in the thread now

Please rework and improve my ai code that is a reworked version of another friendly coder

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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