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FPSC Classic Showcase / [X9] The ultimate trash experience: INTO THE DARK Full Game

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Ertlov
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Posted: 17th Nov 2012 05:20 Edited at: 25th Dec 2012 11:16
As promised, here the Showcase Thread for

INTO THE DARK

Used FPSC Version: X9 1.20 Beta 3, some custom changes on FPSC game core scripts (not on exe)

Description:
Into the Dark is a playable B-Movie, a trash-stuffed gaming experience that mocks everything and everyone, especially the player.

Story:

Into The Dark follows Pete O’Brannon, a jaded private investigator who uses dubious methods to obtain information for the largest insurance company on America’s East Coast. His latest case leads him to an isolated New England cabin where he encounters much more than he bargained for. Now Pete must find a way to escape the madness.

Features:

- 10 Levels campaign combining Adventure and Shooter elements and loads of trashy humour
- the worst German Accent in English gaming history
- 2 additional MP bonus maps
- 83 puzzles
- 12 weapons
- 200% madness

Screenshots:








Demo Version:


http://www.4players.de/4players.php/download_info/Downloads/Download/58257//Demo.html

X-Rated Desura Demo:

http://www.indiedb.com/games/into-the-dark/downloads/indiedb-desura-exlusive-x-rated-x-mas-demo

Full version German:

http://www.amazon.de/UIG-Into-the-Dark/dp/B008OWPSAS/

Full version English:

http://www.gamersgate.com/DD-ITD/into-the-dark

Reviews German: (both good and bad ones)

http://www.spielemagazin.de/spiele/spieletests/genre-spieletests/shooter/into-the-dark-pc/ (83%)

http://www.gamersglobal.de/news/61192/gg-kurztest-into-the-dark (30%)

http://fm4.orf.at/stories/1707834/

http://nachgebloggt.de/2012/11/03/into-the-dark-pc/ (80%)

http://zockah.de/artikel/kleinkram1/into-the-dark-test/

Reviews English:

http://oldgamer.hubpages.com/hub/Into-the-Review (8.0 out of 10)


Article Section will be updated on weekly base.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Corno_1
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Posted: 17th Nov 2012 13:34
Hey, these articles are good and give a lot of feedback, better than one of us could give. But they forget one fact, it is created with fpsc and not with unity or anything else. So i find the graphic is fantastic. The mix between adventure and shooter is great, and the puzzels, sometimes i did not know how you create them. So this is a pearl in fpsc history , but fpsc has even his faults and so 20 euro are hard. Maybe contact steam to sell your work.
Also ich finde euer Spiel sieht verdammt gut aus, die Fehler von FPSC werden gut kaschiert und es besticht mit Inovation und viel eigener Ironie. I finde das ist etwas was viele Spiele auf Basis des FPSC-Engines brauchen. Es gibt immer schlechte Kritriken, zum Beispiel bei COD, eines der meist verkauften Spiele überhaupt. Also lasst euch in Österreich nicht unterkriegen, baut weiter so tolle Spiele und wenn FPSC-Reloaded da ist stimmen vieleicht auch die Grafik und die KI.

I hope you can german and english too. If not i will sent you a bad/very bad translation

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Metal Devil123
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Posted: 17th Nov 2012 13:40
Quote: "they forget one fact, it is created with fpsc and not with unity or anything else. So i find the graphic is fantastic"

I find that people should enjoy the game without knowing what engine it was made with, so I don't think that from a gamer's point of view it matters so much.

It's looking nice, as I said, I will buy it sooner or later, but now I'll play the demo to get some kinda feel.

The Nerevar
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Posted: 17th Nov 2012 15:43
Wow! that's awesome! Good job there!

Fulfilling the Nerevarine Prophecy, one trial at a time, because I... Am... The Nerevar!
Niclauke
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Posted: 18th Nov 2012 14:02 Edited at: 18th Nov 2012 14:02
This game rocks! I love it! Exellent work!

Ive spoiled myself by watching the full walktrough on YT :/, and by that it looks really good and extremly funny. "AAGH, I was attacked by a NAKED FREAK!", "No **** Sherlock!

I have to buy Into the Dark soon.


~Nic

Ertlov
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Posted: 19th Nov 2012 16:46
New review, this time it`s next generation gamers:

http://www.nextgengamers.net/index.php/tests/kurztest/1013-into-the-dark

(German)

Come to where the madness is:http://www.homegrowngames.at
Disturbing 13
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Posted: 22nd Nov 2012 22:05
Congrats and I will be buying my copy soon. The game is hilarious!

Quote: "I find that people should enjoy the game without knowing what engine it was made with"

I could not agree more. It's not the tool; it's the art produced with it.

Niclauke
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Posted: 23rd Nov 2012 19:49
Just bought!

~Nic

Ertlov
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Posted: 1st Dec 2012 13:07 Edited at: 1st Dec 2012 13:42
Hi guys, some news and - most important - the hotfixes for German and English version are released:

http://www.indiedb.com/games/into-the-dark

Please take your time and vote us for IOTY, while you are there (big red button you cant miss!)

EDIT:

And the next review is in:

http://computer-oiger.de/2012/11/25/horror-adventure-into-the-dark-lass-die-zombie-huren-stohnen/18638

For non-German readers a summary: "Could be a great game, but needs some additional polishing"

Come to where the madness is:http://www.homegrowngames.at
Disturbing 13
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Posted: 2nd Dec 2012 06:08
Purchased my copy! I'm currently downloading now; does it come with box art already set up for dvd case printing?

DaniDelore
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Posted: 2nd Dec 2012 10:25
Greetings from the German boards!

As you Homegrown guys are evading us and posting around only here, I guess that`s the place where we have to stick for gameplay Questions, right?

First of all, congratulations! Never seen such a complex FPSC game, never thought it would be even possible. Right now I`m in level 9 and I had to spend two full afternoon and the whole last night to get there. So I already spent twice the time I needed to complete "Metro". Great job!

And now for my question: How am I supposed to feed Schrödingers cat? I have no cat chow!

starving student will model for food
Ertlov
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Posted: 2nd Dec 2012 12:43 Edited at: 2nd Dec 2012 13:12
I honestly dont know, I didnt handle the stuff with the ESD retailers. But, if not, I can put it online.

Edit - 2 more reviews:

http://www.dealspwn.com/dark-review-bad-good-122648?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Dealspwn+%28Dealspwn%29

(Quite bad, 3 out of 10)

http://www.nextgengamers.net/index.php/tests/kurztest/1013-into-the-dark

(80%, mark "good")

Come to where the madness is:http://www.homegrowngames.at
Ertlov
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Posted: 2nd Dec 2012 13:47 Edited at: 3rd Dec 2012 12:06
@DaniDelore:

Quote: "And now for my question: How am I supposed to feed Schrödingers cat? I have no cat chow!"


Spoiler ahead:

+ Code Snippet

Edit:

Once in a life I would love to hit the #1, but #2 is pretty good, too:



Come to where the madness is:http://www.homegrowngames.at
DaniDelore
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Posted: 4th Dec 2012 10:29
Thank you very much!

Kudos anyway, I enjoyed your game by far more than Evil Dead: A fistful of boomstick. And thats quite some compliment
Spilled my coffee / tea several times out of laughter, and the ambush in the brothel gave me the creeps better than some Amnesia moments. I also maxed the 3D settings out in my drivers and set dividetexturesize to 0 - holy normalmapping, the game looks IMPRESSIVE!!!

But now for a ( I guess last) gameplay question:

+ Code Snippet

starving student will model for food
Defy
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Posted: 4th Dec 2012 11:29
You got my vote! Grats on the number 2 slot also.

Ertlov
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Posted: 4th Dec 2012 19:58
Quote: "But now for a ( I guess last) gameplay question:"


Well, heres the answer:

+ Code Snippet

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DaniDelore
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Posted: 5th Dec 2012 19:38
thanks you!

Finished it now, really awesome game. I feel like having played through a drug-stuffed blend out of Monkey Island, Amnesia and Evil Dead Regeneration. The game is for sure worth its money, hell of a job you did.


Will try the shooter-only path next week.

starving student will model for food
Ertlov
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Posted: 6th Dec 2012 13:28 Edited at: 8th Dec 2012 01:03
Quote: "I feel like having played through a drug-stuffed blend out of Monkey Island, Amnesia and Evil Dead Regeneration."


Ah, that sounds right. pretty close to what we had in mind.

Quote: "The game is for sure worth its money, hell of a job you did."


THX!

Quote: "Will try the shooter-only path next week."


Have fun - but you`ll miss some of the jokes.

Edit:

O-ho, now big movie sites are also featuring Into the Dark. Even with interviewing me:

http://www.kinofilme.com/specials/into-the-dark-spielbarer-horror-fuer-b-movie-und-trash-fans

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Niclauke
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Posted: 8th Dec 2012 18:59
"...best FPS Creator game ever???"

Just played through it all, must say its the most fun, entertaining, scary and puzzleish game i've ever played.

Let me make my first review ever!

PROS ---

Gameplay:
Gameplay was really fun and hard. A ton of really good puzzles, and alot of fighting. There was also a part where you could pick if you wanted to solve a puzzle or defeat the army soldiers. In some levels there were side quests too. Really, really good.
9.5/10

Graphics:
I guess the graphics were pushed to the max? Cause I got around 45 memory error glitches. (Skype and FIrefox were open). It was fantastic. Shaders and all lined up. Really really good.
10/10

The Humor:
The game was so funny I almost died of laughing sometimes. The fights between Pete and Sam, the cutscenes, just...awesome.
10/10

CONS ---

Bugs.
There were some bugs in-game, like when colliding with objects may get you out of the level for some reason, or jumping over hills getting you out of the map. But what was really good was there was only a few bugs.
7/10


Totally score: 9.5/10

(This is one of my first reviews, so please don't hate on this)

~Nic
Ertlov
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Posted: 9th Dec 2012 01:18
Quote: "
Totally score: 9.5/10
"


Thanks a lot, thats quite flattering although it`s too high - especially with all the Improvements we have in mind for "into the ice".

Meanwhile, spieletester.com gave us a 75% rating. Reviewed by the same editor who gave Doom3 BFG 70%. That`s quite some run for the money.



http://www.spieletester.com/testbericht/into-the-dark/

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
DaniDelore
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Posted: 9th Dec 2012 15:34
Quote: "
Totally score: 9.5/10"


Well... I would go rather 8.0 or 8.5. It is very good, but I see many points where it could have been even better. Nevertheless for sure the most impressive FPSC game that went commercial.

Quote: "Meanwhile, spieletester.com gave us a 75% rating. Reviewed by the same editor who gave Doom3 BFG 70%. That`s quite some run for the money. "


Read it already, great achievement. I also read several reviews in magazines where Into the Dark scored better than Penumbra and Amnesia, thats a hell of a job you did here. Good idea to sell it as "playable trash movie", I guess you got several editors soft spots by going this way.

At least now we can tell everyone who claims FPSC isn`t good enough for commercial games we can tell him to shupt up and look at "Into the Dark".

starving student will model for food
Ertlov
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Posted: 11th Dec 2012 09:23 Edited at: 11th Dec 2012 09:28
Quote: "I also read several reviews in magazines where Into the Dark scored better than Penumbra and Amnesia"


I know, but whenever I read such a review I want to get my hand on whatever booze or drugs the editors consume

However, the next round of "Indie of the Year" voting has started, and after more than 100.000 votes casted in the first round, Into the Dark made it into the Top 100 overall and Top 10 adventures.

PLEASE VOTE FOR US TO GET US ONTO #1!

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Wolf
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Posted: 13th Dec 2012 11:39 Edited at: 13th Dec 2012 11:40
Quote: "I also read several reviews in magazines where Into the Dark scored better than Penumbra and Amnesia"


I once mentioned that we need more B-Videogames... now that we have another pioneer in that section, the journalists are simply not prepared to rate it accordingly.

I write you an extended review around tomorrow too



-Wolf

Ertlov
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Posted: 13th Dec 2012 15:32
Quote: "I once mentioned that we need more B-Videogames"


Yeah, actually it`s also your fault I took this one over the finishing line. Or your achievement, depending on the viewport

This one tried to judge critical but came also up with a 7/10:

http://www.spieletest.at/computerspiel.php?Into_the_Dark&ID=131877

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
DaniDelore
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Posted: 20th Dec 2012 06:20
Out of curiosity: Is there a way to beat the soldiers in the end of level 3 without using necromancy?

starving student will model for food
Ertlov
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Posted: 20th Dec 2012 13:22
Yes, of course, otherwise the shooter-only path wouldn`t be functional in the level.

Actually, there are two options:
+ Code Snippet

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Niclauke
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Posted: 24th Dec 2012 01:43
That level is really hard. Took me ages to get past.

~Nic
DaniDelore
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Posted: 24th Dec 2012 20:28
In my first run through the game, I died bout 5 times in the room with the two MG soldiers. Two days ago, in my third run, I finished the level without dying, but with the M4, 5 ammo clips, necromancy, achivement "Puppet master" and skill "advanced gunnery".

Its all about tactics. This is one of the very few FPSC games that allow several different tactics and reward creative approaches.

starving student will model for food
Ertlov
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Posted: 25th Dec 2012 11:13 Edited at: 25th Dec 2012 11:20
Quote: "That level is really hard. Took me ages to get past."


Quote: "In my first run through the game, I died bout 5 times in the room with the two MG soldiers."


I have to admit, the balancing is a little bit out of sync in this special room. However, as it was thought as being the final battle of the official demo version, I made it harder than any other encounter in the New England levels to give the demo player a feeling of "Oh, I have done some great job here". For the Desura version, it has beeen slightly nurfed.

Quote: "Its all about tactics. This is one of the very few FPSC games that allow several different tactics and reward creative approaches."


Yes, this was one of my major goals when designing the gameplay. Of course we had to balance out the Shooter way and the adventure way, and from what I have read, it turns out to be quite well balanced, allthough level 9 and 10 seem pretty hard for players who haven`t got the shooter way reward weapons and skills at all. But they are doable.

Beside of that, we have many levels with an open design, you can choose where to start exploring, you return to previously visited rooms, it depends on YOU when you encounter which enemy with which weapons and ammo at hand. So we tested around with several different ways and came up with a game where the player can choose his / her own tactics and order of visiting most of the time. Some are more effective than others, but none is totally unbeatable and none is far too easy.

BTW: Merry Christmas!




And here is the Desura Spiced Up Demo:

http://www.indiedb.com/games/into-the-dark/downloads/indiedb-desura-exlusive-x-rated-x-mas-demo


EDIT:

Into the Dark got the first 100% Rating in the history of Germanys Online and Print Game magazines. the editor had quite some fun "calculating" the percentage:

http://gamer-arena.de/2012/12/05/into-the-dark/

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
DaniDelore
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Posted: 25th Dec 2012 14:33
Quote: "Some are more effective than others, but none is totally unbeatable and none is far too easy."


If you have all weapons and ammo from the preivous levels, even the boss fight is pretty easy.

Quote: "Beside of that, we have many levels with an open design, you can choose where to start exploring, you return to previously visited rooms, it depends on YOU when you encounter which enemy with which weapons and ammo at hand."


Yes, and I found it very well done that the game tells you when you are about to do something utterly stupid.

Spoiler:
+ Code Snippet



Quote: "And here is the Desura Spiced Up Demo:
http://www.indiedb.com/games/into-the-dark/downloads/indiedb-desura-exlusive-x-rated-x-mas-demo"


Played that, too. However it is quite different from the Game level, without shotgun or M4A1 it`s VERY hard. And you used another shader system, right?

Quote: "Into the Dark got the first 100% Rating in the history of Germanys Online and Print Game magazines."


Already read it. Very funny. especially the "Monkey Island" comaprsion

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Ertlov
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Posted: 25th Dec 2012 23:19
Quote: " And you used another shader system, right?"


Yes, default is surreal there.
And for the cutscenes TV.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Ertlov
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Posted: 26th Dec 2012 19:01
Breaking news - ITD is on firesale at GamersGate for 8 Euro:

http://www.gamersgate.com/DD-ITDDE/into-the-dark

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Landman
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Posted: 22nd Jan 2013 22:24
It appears that you or your publisher is getting the game to become known even at the lowest point of Africa.

I live in South Africa. Today, I picked up the local gaming magazine which comes with a disc with demos on it.

Well, I found Into the Dark on the disc. Installing now and going to give some feedback.

Otherwise, all the best of luck with Into the Dark.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Ertlov
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Posted: 23rd Jan 2013 22:19
Quote: "I live in South Africa. Today, I picked up the local gaming magazine which comes with a disc with demos on it.

Well, I found Into the Dark on the disc. Installing now and going to give some feedback.
"


Whoa!

Thanks for that heads up!

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Ertlov
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Posted: 24th Jan 2013 19:44
As we are close to finishing the version for Desura Release and Steam Greenlight, here a look at the new, improved segment textures and shaders. Take a look at the floor!



Come to where the madness is:http://www.indiedb.com/games/into-the-dark
KeithC
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Posted: 2nd Feb 2013 17:01
I'm going to have a look at the demo, to see if we can't add a new badge to your collection. I'll check out the demo in a few days.

-Keith

Ertlov
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Posted: 3rd Feb 2013 17:01
Well, thanks, but please wait till I got the Desura version (and Desura Demo) ready, its only a matter of days now. And the improvements have been vast.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
KeithC
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Posted: 4th Feb 2013 06:51
Alright; let me know.

-Keith

Wolf
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Posted: 5th Feb 2013 14:38
Edit:: Daw! Now I wrote my review complaining about that ceiling texture on the floor... bah! Nevermind! I let it in:

I made it a habbit to start reviews by comically describing gameplay out of its context but I feel like it would defeat the purpose if I do it for into the dark because this game does it by itself. In fact, Into the Dark is a trash, B-videogame comedy from austria. Thats a first, I know! So how could I properly review it? Thats a good question because I have a feeling that most professional videogame reviewers (thats a career I want to see someone explain to a girls father asking to marry his daughter) did not know how to handle this type of game. Film critics are pretty used to handling B-Movies and Trash Films because they exist for decades now. B-Movie Monstershlock started early on with phenomenal titles like „Attack of the giant squid“ etc. (Isn't that a wonderful alternative title for a lovecraft novella??)

...but the videogame industry does not really have much of it and certainly nothing comparable to into the dark. Just imagine there would be a syndicate that would only allow highbrowed arthouse films to be produced and suddenly said syndicate would smoke a bag of weed and release Uwe Bolls Postal movie. No one would know how to review it properly because... well to be fair... The Postal movie was something that no one should have made with images never ment to be seen. This game however isn't as bad
I however can review this title more accurately because I witnessed the development, know the material and the source of the models and media.

So lets get knee deep into the dark and review it objectively. This review is also not for the easily offended because I state my honest opinion about it.

INTO THE DEVELOPMENT

Into the dark started as a one level minigame for a horrorgame contest and won even though it was not a horrorgame per se. However, it had a lot of quirky fun moments and voice acting straight out of a porndub. It was lovable. I honesty believe that Johann Peter Ivan Ertl Ertlov Brenner from Austrian Praq intended this to be nothing more at first but got good reactions from people he knew as they looked at the game. I mean come on! Errant AI's Weapons look like something straight from an AAA Shooter and Bond1`s Monsters are well made right? Its fully 3D and everything, looked far better than most Indie 3D Shooters out there: Naturally you get a positive reaction from some dude who enters your computer room and looks over your shoulder.
Thus into the dark was born and the next homegrown games title was into development (what happened to anderson 2: the second anderson cthulhu game btw?) I go into this because I wanted you to know that Into the dark was a living room production by a hobbystudio (!) since I noticed a lot of unnecessary hatred towards this game (aswell as a lot of unnecessary praise, but we get into that later).

INTO THE RELEASE

The game got released after a message from Ertlov that it is now „the game we wanted it to be“ leaving a ton of promised modifications and features out. This is the only aspect of the game I truely disagree with. Ivan often talked about prototyping and that most of the Modelpack media displayed was a placeholder. To be honest, I would be cool with a game that uses modelpack media only if its well made but please don't claim to be in an alpha stage working with placeholders if you release the level just the way it was in said alpha stage. Edit: And now he appears to be reeditting the game for Steam/Desura. Lets see how that goes!

I see a lot of praise for this being a commercial release available in stores. This is baffling to me because Ivan knows publishers from his job and his former homegrown-games work. What matters is the game! I never saw anyone praise an indie-movie for actually being released on DVD. Indie stuff is booming recently, especially horror games since a lot of people are unstatisfied with overpriced AAA Studio releases and since videogaming branched out a lot recently. More and more development tools are available and more and more monkeys try to make a quick buck and gaining some pseudofame via youtube by playing horrorgames with facecam and fake shock reactions. Check it out, its quite pathetic actually. I don't mind lets players... I just mind this hippster attitude towards this flood of horrorgames recently. Anyway: To me, the fact that Ertlov actually got this out and printed is inheritly funny. I recently saw Into the Dark in the local „Saturn“ and placed all the copys in the Bestseller shelve right next to the recent call of duty game. I mean: come on! The game is honest, it advertises itself as the ultimate trash experience. Like or hate it... Into the dark is a full and finished game. You can complain about its wide commercial release once you made a full game that is superior and you dont find a publisher. After all: Into the dark is superior to almost all other commercial FPSC releases. I say „almost“ because I might not know of one that is better. The russians are using FPSC too having some good results and I rarely catch up with what they do.

INTO THE GRAPHICS

Here I would like to discuss the visual quality of into the dark. Now this may be subjective because I saw a lot of different opinions on this and some where quite infuriating because they where deeply ignorant of any kind of gamedesign related knowledge. First of all: The aesthetics: This game doesn't have any.
Come on Ivan! You know its the truth. For all you non-gamedesigners out there: Aesthetics are the artdesign of a game...they express themselves through the style of the models, textures and overall design of the game while graphics are seen in the way something is rendered, complex materials, shaders and resolution etc. A game can have fantastic aesthetics and lousy graphics or vice versa.
Into the Dark looks like Ivan just chose whatever available modelpacks looked the most advanced and crammed them all in his game therefore the game looks like a clusterhump of models from all over the place and certainly not like a product a couple of dedicated artists where working on. I'm also pretty sure that they used a ceiling texture on the floor of the „Into the Cabin“ chapter but I'm not going to nitpick for my own amusment in this review.
I'm not sure if it was genius, lazyness or ignorance that forged the look of into the dark but Ivan and crew managed to create a game that might look a lot like an 80's „Shot on Video“ B-movie in terms of aesthetics and colorpalette but also very shiny and graphically advanced for an FPSC game. The result is a game that hides its FPSCreator heritage fantastically behind a thick layer of bloom effects, specular and normalmapping. Applying normalmapping on everything around you was a well played move aswell. You see: many of you are trained to look at games and engines graphical powers by looking at how much things bump and shine. Skyrim for example is a gorgeously designed game but many people disregarded this by claiming it would look awful (!) because of its restraint in use of shadereffects and glossyness. I guess its all about wether your right or left brain is more dominant. Your analytical mind might tell you that in into the dark things have glossy effects and in most fpsc games they dont... Into the dark must look fantastic. Personally I think normalmapping has been overused and Homegrown could have used the time to tweak some textures and some leveldesign. In many levels using the Metro Theater segments, you see huge blocks of wallsegments „clipping“ with the door segments and similar offputting design bugs.

I get that this part of the review is mostly negative and trust me: I will get to the good stuff too but please indulge me as I rant on.

Another thing I would like to discuss which drives this mismatching of models from different artists to an extreme in this game is the choice of guns. Errant AI, the designer of the weapons, constantly improved during his modeling career around here so I dont like to see people mix TF341 weapons with modelpack 9 and 10 guns without removing the additional TF341 features (melee etc.). The animation styles are also different. This could be concidered geeky nitpicking by some and its not the issue here. The issue is that Ertlov mixed Errants military looking gadgety weapons with Cyborg Arts „Scary Thinker“ pack. There used to be a time in an earlier FPSC Era where kids made games mixing modelpack 5 and modelpack 9 weapons.
I never understood the thoughtprocess of a person actually doing this but it happened quite often and it just rubs me wrong that something like this made it in the largest FPSC release to date. I do however get why Ertlov did it...or lets say, I have a suspicion. You must know that the EAI Weapons look like something straight out of Call of duty, as bugsy put it so nicely. Especially since they have more muscular arms with gloves and visibe hair attached to them while the books and sheets by cyborg art have a completely different handrig. This one seems more plasticky, has no visible hair, no gloves and a different skintone. This is such a huge design flaw because the gun/HUD object is always the biggest and closest thing to the camera and you can cycle through your guns any time seeing your characters arm constantly shapeshift. The kicker however is that these guns have melee animations that Ivan did not deactivate so not only can you have a giant rubberarm punch things but also beat zombies with a piece of paper or notebook. I mean a system where you hold up books as real objects is pretty cool and with its lovecraft inspired theme into the dark could have done a lot with it...
Homegrown could have not used these models at all. After all, they take more space in the memory cap than having simple HUDs appear when you get close to a book or note... they even had a notebook system which is pretty amusing and could have saved the relevant information in there but they did decide to go with the handheld book models. Why? I think its because outside of the FPSC scene this looks very innovative. This game advertises itself to adventure players aswell where the positive (Oh! They actually make you hold and carry the book) might outweigh the negative (Thats a completely different hand than on my Assault rifle).

The choice of errants weapons is also not very fitting. This is a lighthearted trash game and the assault rifles with the grenader launchers and the laserscopes look completely out of place here. I know having some ww2 guns in context with the undead nazis would involve actual modeling but wouldnt it give the game a lot more lasting appeal than the counterstrikey guns?
To me, this game would have looked really cool in a grimey, dark comic design with the main weapon being a pump action shotgun.... but it sold well the way it was so why bother?

Now to the ignorant and infuriating comments. There is a lets play series out there by german professional (!) gamejournalists. I never red their magazine because I always figured it would be one for people without a sexlife but then again this might be prejudice, right? ...And these two actually looked at the specular effect on one of the segments and claimed that „they probably stole this stuff on the wall out of some mod“. I'm not even kidding...professional gamejournalists looked at a shine effect on a wall and figured it would probably be stolen from some mod. Really!... they said the same thing about the guns where I kind of get what they ment (see above). There was also some guy...some putts...some yoyo... PRAISING Ivan for this lion mosaic texture on the floor in one of his screenshots. He actually claimed that he never saw a texture this good and high-res in any other game. This amazed me...it really did. Not only can you download said texture on Cgtextures in an exorbitant resolution and use as your desktop wallpaper if you really are so phased by it, but also do tons of games feature high resoluted textures... What did this guy smoke?

Of course the game grinds all my comments in the ground with the „into the green“ level which is the worst one and really just a joke. It makes everything else look like high art and I can't help but feel like they put it in just to screw with me

Into the Dark

You might think that I hated this game concidering my review so far but I do not. I like it as much as you might like some awful flick due to sympathetic characters or story. I mean, there is a fanmovment all around Troll 2. The substandart voicerecordings in austrian accent give every character a distinct personality. The bad dub enhances the games „soul“ and is much more suiting than any middle class voicestudios work (for this game and this game only). The game is filled with jokes, references and funny one-liners. These entertaining little moments and the overall ridicoulusness of the plot and situations is the payoff for the substandart gameplay. Again, don't get me wrong! The gameplay is alright for FPSC standarts and Homegrown got creative with some puzzles. Since the game IS the biggest FPSC release to date one would hope for some more animated models and actual adventure game puzzles but all we get are the Standard key, object and object-spawning fpscreator routines. Many objects (like keys) appear once you need them which means that you can search a room but only find the key for a locked door if you find said door first...that brings in a lot of backtracking and patting which I will get to in the next segment. Homegrown put a lof of effort into masking „spawn, find, key“ puzzles into looking more complex and using the scary thinker pack. After all its FPSC and Ivan and team got a lot out of a fragile matrix. Enemie spawning is random and has no logic or pattern. In fact, Ivan often placed enemies to spawn behind you while you are looking at something of interest. This is horrorshooter routine but in this game its unpleasant because the health system displays huge bloodspurts all over your screen and engages camera staggering once you lose a few hitpoints. Which leads to:

Into the gamelength

Having a solid runtime and level length in FPSC is a nearly impossible task, If you work with standard videogame pacing you often have levels that last 2 or 3 minutes and you as a designer have to find ways to stretch it as far as you can. Into the dark takes this to an extreme not only with its health system which makes the game unplayable once you take some damage and you have to find and use a medikit. These are virtually everywhere (which is no doubt a clever joke at old school FPS games ). Using one makes a couple HUD pictures appear in the middle of the screen which takes a while...and depending on instincts and reaction time you might have to do that rather often.
The games notebook actually states that your character notices vital objects for puzzles only if he needs them... The honesty and errected middlefinger in the game is another source of its charme. It is self aware and doesnt even intend to do anything good or qualitative and in itself this is exactly what makes it entertaining. Anyway, Ivan manged to create a long lasting FPSC game and thats already worth something.
You can also watch movies... and thats just awesome


Into the conclusion:

Into the dark is horrible and great at the same time. Its bad and none of the developers cared to even try making a thorougly good title. They intentionally made something awful and awfully funny at the same time. I recommend this game and hope they make a sequel (which they will...as far as I know )
It sold well and in a world where so many people get screwed by corporations they sacrifice the better part of their lives for and run in a circle until they get boxed-in and burried 6 feet under ... It feels good to know that folks like Ivan buy a couple modelpacks and assemble an fpsc game together and make some money with it. Kind of flipping all those office slaves and their view of reality off. I would rather play Into the dark then the next mean spirited call of duty murder simulation. I rate this game a yes out of no!
...
But if I had a magazine for teenagers and people with no sexlife it would be a 5,5 out of 10.

Whatever grammar mistakes I made can be kept.



-Wolf

Ertlov
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Posted: 5th Feb 2013 15:46
Well you spent more time on writing this review than I did on writing the plot

Basically there is nothing inside that isn`t correct, at least for the version out there now, but I need to set some remarks:

Quote: "Into the Dark looks like Ivan just chose whatever available modelpacks looked the most advanced and crammed them all in his game therefore the game looks like a clusterhump of models from all over the place"


Thats true for the overall game, but not on a per-scene-level. I always placed those saif models so together that you don`t have a medieval interior combined with high-tech terminals, no old lamp next to a neon light and so on. Its a horrible mix in the overall game, but not if you take screenshots and look at them separetely.


Quote: "This is a lighthearted trash game and the assault rifles with the grenader launchers and the laserscopes look completely out of place here. I know having some ww2 guns in context with the undead nazis would involve actual modeling but wouldnt it give the game a lot more lasting appeal than the counterstrikey guns? "


Perhaps, but honestly it would be nonsense when modern-day soldiers went in. It`s obvious they would have the best equipement from today, and the player picks up those. After all, the game plays now and not in WWII.

Quote: "Of course the game grinds all my comments in the ground with the „into the green“ level which is the worst one and really just a joke. It makes everything else look like high art and I can\'t help but feel like they put it in just to screw with me"


Your feeling is right, it was made for you and some others.

Quote: " I recommend this game and hope they make a sequel (which they will...as far as I know )"


You are right, but i have to do some boring A-game work to raise the money in the meantime.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Wolf
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Posted: 5th Feb 2013 16:13
Quote: "Well you spent more time on writing this review than I did on writing the plot"


You wrote a plot? I thought it was mostly improvised
And yes I actually wrote it over the course of 4 days... I kind of felt like I owe it to you

Quote: " Its a horrible mix in the overall game, but not if you take screenshots and look at them separetely."


Again: well played!

Quote: "Your feeling is right, it was made for you and some others."






-Wolf

Leon Kennedy
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Posted: 5th Feb 2013 18:12
Ok, so I want to try the demo, right? I click on the download link, and the page I get is in German. So I try clicking on some of the links on that page, but not one of them allows for downloading the game.

Can you post a link to a download page that is translated into English please?

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
Wolf
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Posted: 5th Feb 2013 18:47 Edited at: 5th Feb 2013 18:47
Why do so many americans start sentences or posts with "ok, so"? What does that even mean?

Anyway, if you want the regular demo, use this link

DEMO

This is the Christmas demo:

DEMO

and here is yet another demo link.
LINK

...also germans usually say "download" for download. Herunterladen which is actual german is rarely used.



-Wolf

Metal Devil123
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Posted: 5th Feb 2013 18:50
Quote: "magazine for teenagers and people with no sexlife"

Hey, I happen to like some of those magazines! Although that description isn't off in my case... damn you!

Well, haven't completed it just yet, but I am in the very end. And have to say, I greatly enjoy it. Wolf is right about a lot of stuff, about the graphics part mostly, although I have a feeling that he might have something against gaming magazines... not sure though *suspicious* But my problem isn't so much with the graphics (although I have my complaints at times), but that it tends to have lag. I mean to be honest, I'm surprised that there isn't more, but there is still enough to kinda make it distracting and maybe even a bit annoying at times. Never really came in when there was action going on, so that's good. Didn't cause any frustrating deaths.

But I do love the games ability to make me laugh, which I don't do with games that often. Also, it manages to just be awesome. There were times when I just thought (or in extreme cases, said out loud) "wow, that's just awesome!" The most awesome thing so far I think is Irwin. Goddamn Irwin. Don't really know what it was, but I just loved that part. Was the download screen for that level (Into the Sewer) inspired by the movie "IT". 'Cause it definitely looked like it was from the movie IT. Also, since we're still on things that are awesome (except IT, which isn't that awesome), Into the Pleasure. This is why I love indie games, major studios wouldn't have balls to do something like that. Or maybe they would, but some corporation big bosses would come and cut those parts down immediately.

Sooo... I don't really have a conclusion yet, because I haven't played it through yet, because I completely suck at it. I'm playing it mostly with brainless action Pete, maybe next play through I will try the actionless brain Pete. But so far, I pretty much agree with Wolf and disagree with Wolf. But in the end, I am just another "teen with no sex life", so what do I know

Ertlov
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Posted: 7th Feb 2013 10:38
Quote: " But my problem isn't so much with the graphics (although I have my complaints at times), but that it tends to have lag."


Can you post your specs please?

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Metal Devil123
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Posted: 7th Feb 2013 18:02
Sure, I have:

Windows Vista (I know, shut up! ) Home Premium

Intel Core 2 Quad CPU8200 @ 2.33GHz (4 CPUs), ~2.3GHz (didn't know what was the important part, so I put everything)

NVIDIA GeDorce GTX 650

3070MB RAM

Don't know what else is relevant. And I'm ashamed to inform that I'm a major noob and don't know anything technical about computers. Well, almost anything. And my computer is about 4 years old, but I can still run games like Far Cry 3 on medium and the first Crysis on High, surprisingly.

And this didn't lag all the time. At some random spots it lagged for a few seconds. Enough to be distracting. Not too bad, but worth mentioning I thought.

Ertlov
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Posted: 7th Feb 2013 19:50
Quote: "
Intel Core 2 Quad CPU8200 @ 2.33GHz"


well the low single core speed is theoretically a problem...

...however, the fixing of looped scripts and the new exe will make it smooth in the desura version,

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Metal Devil123
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Posted: 7th Feb 2013 20:39
Okay, cool to know! But still, like I said I'm surprised this runs even this well, seeing the amount of dynamic entities and enemies going on, sometimes at the same time. Also, noting the water effects.

Ertlov
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Posted: 30th Mar 2013 08:01 Edited at: 30th Mar 2013 08:03
Finally!

The TGOTY (TRASH GAME OF THE YEAR) Edition that will be launched on Desura is finished.


We already contacted our support contact there, so most likely the release will be next week. And yes, Steam is next, but Desura will be most likely the cheapest place to buy the game. (around 10 - 15 Dollars).

New features:


1. Improved Stability: Less crashes (OK, we owed you that one!)
2. Bugs fixed (Yeah, many of the annoying insects are gone!)
3. Overhauled Grafix:



(4X Texture resolutions, tweaked shaders, some dynamic shadows, overhauled textures...)

4. One exciting bonus level
5. Two new weapons
6. Two new enemies
7. One new ally
8. One new special item "Schnapps" throughout the game
9. Many re-recorded and added cheesy voice samples
10. More than 20 new, really cheesy jokes
11. Last, but for sure not least, the full ground-breaking, exciting movie "Night of the living Dead" can be watched ingame.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Le Shorte
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Posted: 12th Apr 2013 21:01
Was shopping around Half-Price Books today and found a physical copy of Into the Dark(!). Just installed it and I'm definitely gonna fire it up ASAP. Are there any patches I should download before starting?

CHEEZHED5LYFE

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