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Work in Progress / 2D Map Editor (non-tile based)

Author
Message
Phaelax
DBPro Master
17
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 18th Nov 2012 14:09 Edited at: 19th Nov 2012 06:19
The idea/concept I have is from after seeing this:
http://javilop.com/gamedev/c-game-programming-tutorial-non-tile-based-arbitrary-positioned-entity-engine-editor-like-in-braid-or-aquaria-games/

I like the apparent simplicity of the editor, and while I'm not using their source code, the video gives me enough to work from.

I'm still working out the best method for storing the data in which to recreate the map.

Features
- Scroll wheel to flip through images
- Scroll-click to place selected image on screen
- left-click to drag image
- right-click to rotate image
- shift+left click to scale image
- 'B' to toggle OBB

Eventually, you'll be able to change the hue/color of the image and possibly distort the image. Plus, multiple layers and configurable parallax backgrounds.



"You're not going crazy. You're going sane in a crazy world!" ~Tick
MrValentine
AGK Backer
9
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 18th Nov 2012 15:43
This is awesome!

Which GUI system are you using?

Phaelax
DBPro Master
17
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Dec 2012 09:02
Could've sworn I answered your question forever ago. Hmm...


No particular GUI system, it's all mine. Drew the menus in photoshop.

"You're not going crazy. You're going sane in a crazy world!" ~Tick
Scotty1973
AGK Backer
9
Years of Service
User Offline
Joined: 2nd Jun 2011
Location: Burton-on-Trent, uk
Posted: 29th Dec 2012 17:54
Wow! This is what I am looking for!!!

Can't get the link in your first post to work, maybe because im at work and the computers and internet here are not good at all!

Hope you are making progress with this project.

What language you programming it in?

Scotty
Phaelax
DBPro Master
17
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Dec 2012 19:50
It's DBP. I put the project on hold for a short time while I was working on the Spriter importer.

I'm still debating on how I want to handle the collision system.

"You're not going crazy. You're going sane in a crazy world!" ~Tick

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