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FPSC Classic Models and Media / How to convert to .X?

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XDwannesXD
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Posted: 18th Nov 2012 16:01
i recently began using MilkShape3d

But how can i convert the .MS3D files to .X???

i have googled it and i cant find any good conventers

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XDwannesXD
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Posted: 18th Nov 2012 16:06
Do i have to export it or something

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Ross tra damus
3D Media Maker
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Posted: 18th Nov 2012 16:19
When in Milkshape you should select your entire model and then 'Export' it using the 'JT Exporter' plug-in found near the bottom of the list in the export tab.
The plug-in has a 'Help' file which you can read through to get an understanding of its use plus if you use the 'search' funtion here you will find that there are Milkshape Exporting tutorials somewhere here in the Forum.

Good luck.
XDwannesXD
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Posted: 18th Nov 2012 19:41
ok i did that,

but now there is the following problem:

when i want to place it it in fps creator

only a tiny little white spot appears

is this because of the scale or have i done something wrong???

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Ross tra damus
3D Media Maker
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Posted: 18th Nov 2012 21:10 Edited at: 19th Nov 2012 07:17
Yes I would say that you have the wrong scale and that you do not have the 'texture' present or correctly addressed to the model which will always give you that 'white' appearence.

Its best to make sure you have the right scale in Milkshape before you Export the model.
There are a number of ways\methods which users use to scale their models in Milkshape which can also be found in the Forum by using the 'search' function here.
Plus, you can scale your models up directly within the JT exporter by changing the value in the 'Position scaling' box. Try exporting the model again but this time enter a value of '0.5' in the 'Position scaling' box and check the results.
Its best to have a 'copy' of an existing wall model from FPSC saved somewhere which you can 'merge' into your models file and ajust the scale of your model to (then delete the wall model from your file when you have the correct scale).

NOTE- Don't forget to delete the '.BIN and .DBO' files generated by FPSC before testing the model with the new changes made.

Good luck but please do use the 'search' more often because these are the sort of questions which get asked too many times and more experienced users tend to get fed up by answering them.

If you give me a moment I will post a model here for you to use as a scale reference and I will include instructions of its use.

EDIT - Here is the Milkshape scale reference model plus information in the download.

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ncmako
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Location: Hendersonville,NC
Posted: 19th Nov 2012 01:38
Thank You Ross tra damus ! This will come in very handy.
XDwannesXD
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Posted: 19th Nov 2012 14:09
i still have a tiny white spot, and i did everything you said:

- i have exported it to .X with the instructions you gave me
- i have set a texture in the .fpe file

and still a tiny white spot

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zubarkhald130
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Posted: 19th Nov 2012 14:17
You should run "FPSCreatorCleaner.exe" to clean .dbo & .bin. Don't worry it is safe. You will find "FPSCreatorCleaner.exe" in you FPSC installed directory.

www.pcgamestrainers.xoomsite.com
Ross tra damus
3D Media Maker
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Posted: 19th Nov 2012 14:48
Did you do what I and zubarkhald130 have said about deleting the '.BIN and .DBO' files for the model before testing your new mesh file?
XDwannesXD
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Posted: 21st Nov 2012 07:18
It works

after i made the model a lot more bigger

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Ross tra damus
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Posted: 21st Nov 2012 10:29
XDwannesXD

Glad to hear you have it working.
NOTE - Animated models use the JT Exporter but have 'different' values which have to be applied but until then.

BTW- It costs nothing to say 'thank you' to all who have helped.
XDwannesXD
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Posted: 21st Nov 2012 17:09
o, i forgot that, sorry

Thanks for helping me out

- XDwannesXD

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XDwannesXD
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Posted: 21st Nov 2012 19:07 Edited at: 21st Nov 2012 19:08
i am sorry to say this ,

but it is still not fixed


it works all fine when i make my model static in the .fpe file

but when i turn the model to dynamic, the texture becomes black

any idea how to fix this??

just look at image

-

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Ross tra damus
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Posted: 22nd Nov 2012 01:37 Edited at: 22nd Nov 2012 11:39
XDwannesXD

If you have a shader 'effect' entered in the FPE file in the 'effect' line and do 'not' have extra shader texture maps then this can cause the 'black' texture showing up.Plus you must have 'Dynamic Lighting' turned 'on' in FPSC Preferences to show shader effects if the correct maps are present.
All you have to do is 'delete' any details from the 'effects' line and test again.
Don't forget to delete the '.BIN and .DBO' files generated by FPSC before testing the model with the new changes made.
XDwannesXD
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Posted: 22nd Nov 2012 17:02 Edited at: 22nd Nov 2012 17:06
i did that,

the model is not black anymore but white

the static model works fine, but dynamic is white

these are my .fpe file settings:

;header

desc = barrel1

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = barrel1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 0
collisionmode = 3
materialindex = 3

;statistics
strength = 25
explodable = 1
debrisshape = 3

;visualinfo

textured = barrel1.tga
effect =
castshadow = 0

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Ross tra damus
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Posted: 22nd Nov 2012 21:32
XDwannesXD

I think the only way I can help you further is to take a look at 'all' the files you have there and test it myself.

If you would like me to take a look then could you please send me the files (zipped - use winzip or winrar) to my e-mail address below:

XDwannesXD
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Posted: 23rd Nov 2012 07:15
never mind, i figured it out myself

Thanks for all the help

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