Elixir
On reflection I think that you should put all your files for the model in a 'single' folder (with name) which should be put in 'entitybank'.
FILES WHICH SHOULD BE IN FOLDER:
FPE File
Icon (.BMP)
Texture File (.TGA)
Mesh File (.x)
USE THIS FPE SAMPLE BELOW:
;Entity Spec
;Created by:
;Header
desc = Tree 1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Tree 1.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 1
materialindex = 4
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = Tree 1_D2.tga
effect = effectbank\bumpent\bumpent.fx
castshadow = 0
transparancy = 1
;Animationinfo
animmax = 0
anim0 = 0,0
NOTE - I have added the '_D2' to the 'Texture' file to show you where it is supposed to be if you want to use shader effects and maps but if you do not have extra texture maps (normal,diffuse,specular ect) then use the FPE sample below:
;Entity Spec
;Created by:
;Header
desc = Tree 1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Tree 1.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 1
materialindex = 4
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = Tree 1.tga
effect =
castshadow = 0
transparancy = 1
;Animationinfo
animmax = 0
anim0 = 0,0
I must say that I do not know about this 'Tree (d)' program or how it works with models and exporting so I can not be sure exactly where the problem is or the way it UV maps the models.
Q - Are you sure there is only supposed to be '1' texture file (.TGA' for the tree model?
I ask because it sounds like the model isn't UV mapped properly.
You could also try changing the 'transparancy' value to '2' which might help with the leaves showing up.
If you still have no luck then you could 'zip' and post 'all' the files you have here and I will take a look at them to see whats going on.