Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / some more of my models

Author
Message
Agus
8
Years of Service
User Offline
Joined: 27th Dec 2011
Location:
Posted: 22nd Nov 2012 15:55
here's more, a pterodactil

Agus

Attachments

Login to view attachments
Agus
8
Years of Service
User Offline
Joined: 27th Dec 2011
Location:
Posted: 22nd Nov 2012 15:57
an engine

Agus

Attachments

Login to view attachments
Agus
8
Years of Service
User Offline
Joined: 27th Dec 2011
Location:
Posted: 22nd Nov 2012 15:57
a castle

Agus

Attachments

Login to view attachments
Agus
8
Years of Service
User Offline
Joined: 27th Dec 2011
Location:
Posted: 22nd Nov 2012 15:58
a face

Agus

Attachments

Login to view attachments
Agus
8
Years of Service
User Offline
Joined: 27th Dec 2011
Location:
Posted: 22nd Nov 2012 15:59
some plants

Agus
MrValentine
AGK Backer
9
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 22nd Nov 2012 17:48
Sculptris?

bobochobo
12
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 23rd Nov 2012 00:18
You seem to have made quite a few models, why don't you concentrate on making one to the best of your ability?

All browsers should come with compulsory spell checks.

Van B
Moderator
18
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Nov 2012 11:12
Why not make a model that you can use in a game

Like instead of sculpting, make a polygon based model - it's a completely different skillset but ultimately it's a lot more useful than sculpting.

I got a fever, and the only prescription, is more memes.
Quik
12
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 23rd Nov 2012 22:43
Not to mention it teaches you how polygons work - I started off with Milkshape 3d, which IMO is <the best> starting software for modelling - because of the fact that you pretty much create all the polygons by hand - ofc there is extrude etc, but it can be very helpful - to place out verts, connect them and all that - to learn how polygons work, how they interact with each other and all that.



Whose eyes are those eyes?
Wolf
12
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 24th Nov 2012 14:46
Quote: "because of the fact that you pretty much create all the polygons by hand"


I rarely do that and I use milkshape too, but your point is still valid.

@Agus: your sculpts seem nice and in the end its about whats most fun for you, but learning how to model in traditional software usually comes before sculpting. This might be a biased point of view though as I model for videogames only.

Quik
12
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 24th Nov 2012 16:25
Wolf: once you get around you do not do that very much no, but once I started out - it was the way to go, most tutorials showed that workflow



Whose eyes are those eyes?

Login to post a reply

Server time is: 2020-10-25 17:15:16
Your offset time is: 2020-10-25 17:15:16