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FPSC Classic Models and Media / Mas36 how to lose the scope?

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AmazingGaming
11
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Joined: 23rd Sep 2012
Location: Good Question....
Posted: 25th Nov 2012 03:33
Hi and i am trying to take off the scope for the Mas36. This is the stock WW2 sniper rifle.

If you know how can you please tell me? I need this gun for a project with no scope.

I believe this requires taking off a script but sense were talking about a model here, thats why i post this here.
kingofmk98
12
Years of Service
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 25th Nov 2012 05:10 Edited at: 25th Nov 2012 05:12
ill be sending you an email sometime tomorrow


AmazingGaming
11
Years of Service
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Joined: 23rd Sep 2012
Location: Good Question....
Posted: 25th Nov 2012 05:12
Ok cool thanks!
kingofmk98
12
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 25th Nov 2012 05:20
No problem!


TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 25th Nov 2012 23:19
Use a program to convert the HUD.x file for the gun - located in the gunbank folder - into a model format of your choice (I'd use .ms3d but that's just because I use Milkshape). Open up the model in your modelling program, select those vertices, delete them, patch up any holes as best you can by moving the vertices you have left over (or alternatively remodel the entirety of the scope mountings and UV map that part seperately, and then assign the new mesh you've created to the main bone for the gun - this is complicated). Save the new model, back up the old HUD.x, open up the model in Fragmotion, and export the new HUD.x file back into the folder, animations included.

It's quite a complicated thing to do.

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