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FPSC Classic Product Chat / [LOCKED] S812 Mod 1.2 beta

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Section 812
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Posted: 1st Dec 2012 21:27 Edited at: 21st Jul 2013 22:59
S812 - Mod beta - For v119 and v120

Current features completed:
Clickable multiplayer character choice screen
Xbox 360 controller commands for 4 controller support.
switch to left thumb look on xbox controller from setup.ini.
CommunityMod ThirdPerson modified.
reflective surface - must use wisely, recomend no more than 2 per level.


Planned features:
2player splitscreen coop(works on singleplayer mode only)95% done
various new ai commands. 25%
options screen.


download: not available yet due to my absence.

There are a few collision related bugs relating to third person I have found that are minor that I need to address before I post a download.
the splitscreen will be limited in the first version, jumping will be taken out to be redone, and weapon swapping will require more time to get right.




SplitScreen progress.



Here's a video of third person shooting progress:


reflective surface:


Flatlander
FPSC Tool Maker
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Posted: 2nd Dec 2012 02:54 Edited at: 2nd Dec 2012 02:55
I don't do any mult-player stuff so can't help you but I am posting just to say that r723 is part of either beta 6 or the final release. It's beyond beta 5. I am sure that more releases will be forthcoming.

I wish you well with your mod.

Section 812
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Posted: 2nd Dec 2012 04:06
Thank you Flatlander, I'll correct that

Section 812
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Posted: 3rd Dec 2012 07:23
added a video to show what it's suppose to look like

Corno_1
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Posted: 3rd Dec 2012 14:29
looks great! Maybe you could contact tzk for his community mod to add this! It would be a great addition!

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
Section 812
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Posted: 4th Dec 2012 01:41
Thanks Corno, I will do that when I finish it completely.

still need to figure how the layout will go. right now it lays out
like this:
1 4 7 10
2 5 8 11
3 6 9 12

which would be ok if the average person did 4 3 man teams in TDM.

The Zombie Killer
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Posted: 4th Dec 2012 07:58
@S812
I'm fine with you using the community mod code, as long as credit to the creators of those features is given. Anyone can use the code without asking me, just as long as credit is provided.

Unless you meant donating the code to the mod, which in that case would be awesome!

Nice work on this S812.

-TZK

Section 812
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Posted: 5th Dec 2012 00:55
I did mean to donate it.
it's not quite perfected yet, need to get characters already chosen to show faded on client side.
just added the image files to the file collection because I got tired of copying and pasting after a build.

no major issues currently so I think I'll be done pretty soon.

I must say though, It does spiff up the screen quite so.

Scene Commander
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Posted: 6th Dec 2012 19:07
This sounds like it would be a great addition to the community mod.

Looks good.
Section 812
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Posted: 7th Dec 2012 02:21
Thanks SC, I think it will be.
It started out as a "I wonder what will happen if I do this"
and turned into a "Hmm, that's not half bad"

Section 812
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Posted: 31st Dec 2012 22:31
I have some Ideas about how to do 4 player split screen, but I'm still trying to figure out how to index more than one xbox controller.
the first idea I'm trying is to load the multiplayer game exe 4 times
with each window positioned and sized appropriately.
And then (once I figure it out) reference the controller index for each screen.

I can load up to 12 FPSC games at once on my setup, but I don't know
about the average pc.
that was my simpler solution, the alternative would be more time consuming and would be in single player mode, which no one else could
join but then you could have ai on enemies .

Section 812
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Posted: 1st Jan 2013 18:45
ok, scratch those Ideas.

The Plan:
1. make xbox controller scriptable.
2. add more scriptable camera's

unfortunately I have to use a plugin but MrValentine has kindly
steered me towards Todd Riggins plugin, which is very nice.

Thanks to MrValentine and thanks to Todd Riggins.

Section 812
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Posted: 2nd Jan 2013 04:26
Code for scripting 4 xbox controllers is done and working well.

I tested it with the puppet script.

the commands will lay out like this: command = controller number
example:
xb_left_thumb_left= (controller index - 0 to 3)

this was suprizingly easier than I thought it would be.
I'm sure I'll pay for it when I start messing with the camera.

Section 812
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Posted: 7th Jan 2013 00:55
I have added a download of a demo of a small 2 player coop map using the new xbox commands. 2 controllers are needed to control both players otherwise player 2 just follows you. if player 2 leaves the view he automatically walks into view.

my FPSC scripting isn't that great, I'm sure someone else coud script this better.

heres the player1 script


here's player2 script


and an enemy script


wandering_eye
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Posted: 7th Jan 2013 17:12
Amazing!

"Wherever you go, there you are."
Section 812
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Posted: 8th Jan 2013 01:59
Thank you wandering_eye, it will be better when multiple cameras are done.

s4real
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Posted: 20th Jan 2013 22:32
Nice work on the mod not seen it before some good features.

I don't understand why you want scriptable xbox controllers this would be better hard coded in the source as script's are a lot slower and use more cpu.

Pointless just to control a player but thats just me.

I find that pc players tend to like keyboard and mouse but then again I'm old skool lol.

Good work on the mod and best of luck with it.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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Section 812
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Posted: 20th Jan 2013 23:55
Thanks s4real, the scriptable xbox commands are so I can use 4 xbox controllers for the next feature still in progress, which is split screen views for up to 4 player coop. it's not something most people want but I figure that xbox controller on pc is becomming popular these days and I want to play locally with my family.

s4real
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Posted: 21st Jan 2013 00:11
Nice idea but why not just code 4 xbox controllers in the source and have in the setup the number off max controllers like maxcontrol=4 or something but anyway if this is the way you like to do it then all the best m8.

Just thinking with multiplayer you need the most speed you can get.

looking good and hope you sort the 4 screen split out, can see that hitting hard on performance.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Section 812
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Posted: 21st Jan 2013 03:09
yes, performance loss is a fear. I'm trying out a few methods, currently trying Van B's method of switching views and syncing between them. it seems the less resource robbing one.

Thanks for the wishes, and all the best to you as well.

Section 812
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Posted: 10th Feb 2013 20:07
just a little update on the splitscreen.
I've decided to make it 2 players at the moment but 4 player is not off the table yet.

right now it binds to an entity for a third person view with the ability to look up and down. it is controlled with the xbox controller but it will be customizable when finished. I will be adding support for multiple pc controllers as well.



I'm using my phone's data, as I am between ISP's, so I can't upload a video right now.

Section 812
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Posted: 9th Mar 2013 06:41 Edited at: 9th Mar 2013 06:44
update:

uploaded a video showing the split screen views.
still need to fix up the second player shooting and fix the muzzle flash.

gutted the community mod thirdperson code to smooth the rotation.

added screen recorder, very slow at high resolutions. at 640X480 works decent. good for making simple cutscenes.

I decided to wait for 120 final to be released before posting a download to make sure I get
all my bugs worked out.

Mini0013xx
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Posted: 9th Mar 2013 06:56
Splitscreen? That's amazing!

If only we could do that with online coop.

When it comes out, I may fit my game to support split screen with your amazing mod.
Section 812
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Posted: 9th Mar 2013 07:24
Thanks Mini0013xx

online coop is something I plan to tackle but the key to getting that
is first getting ai working in multiplayer.
we'll see what happens when I go down that road.

s4real
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Posted: 9th Mar 2013 15:07
@Section 812 :- looking good am keeping an eye out on this mod as the features for multiplayer are looking great.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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Section 812
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Posted: 9th Mar 2013 15:38
@s4real: Thanks, that means a lot coming from you.

Tomahawk
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Posted: 2nd Apr 2013 03:30
Hey Section 812, do you have an estimated release for this mod? I am loving that split screen you have and i feel like it could really help with a survival game, which is what i might be working on over the summer. So if you have a estimate on when this will be released or if you need any beta testers i would love to!

Section 812
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Posted: 2nd Apr 2013 03:52
@ Tomohawk, it will be ready very soon. I was originally waiting for the 120 final release but I think I'll do a v119 if I finish before SceneCommander.

I've almost got the shooting code done but bazookas and law don't seem to want to aim correctly.
other weapons work fine along with grenades.

so far: entity you aim at becomes target.
can make tf341 characters arms move up/down with aim.
adjustments to make offset character not go in walls.
in splitscreen, can shoot each other, for one on one deathmatch.

working on:
muzzle flash not showing in correct direction in some areas.
swapping weapons.
jumping.

Tomahawk
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Posted: 2nd Apr 2013 04:09 Edited at: 2nd Apr 2013 04:09
Quote: "it will be ready very soon"

YES!!
Are you planing on integrating airmod into this mod

Section 812
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Posted: 2nd Apr 2013 06:20
v120 already contains airmod.

Section 812
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Posted: 2nd Apr 2013 08:21
uploaded a video of the third person shooting.
shooting in third person is limited since we're using the entity's weapon.

there are still some minor bugs to work out but I'm starting to see the horizon.

Tomahawk
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Posted: 2nd Apr 2013 16:33
My bad i was thinking about plys mod, so the question actually is: will this have duel wielding like in plys mod, and i think this is in airmod but the ability to block with something like errant ai's shields.

Thanks

Section 812
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Posted: 3rd Apr 2013 03:13
unfortunately, dual wield and blocking won't work because we are using an entity and binding the camera to it, but I will look into it once I finish the current list.

Tomahawk
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Posted: 3rd Apr 2013 04:56
Quote: " I will look into it once I finish the current list."

Great

Section 812
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Posted: 21st Jul 2013 23:05
Sorry for my absence in the community, I am back at my computer and will be continuing this project.
I know that poor video's is not enough so I will try to get this cleaned up soon and get a version out.

danieleman
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Posted: 22nd Jul 2013 00:36
can't wait to use it Section 812,nice job!

MY ENGLISH IS NOT GOOD LIKE YOURS.
Tomahawk
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Posted: 22nd Jul 2013 03:13 Edited at: 22nd Jul 2013 03:20
It is great that your back and working with this mod! I cant wait for it, I was fearing it was dead . Also i like the third person and reflective surfaces the only thing with the third person is that the gun seams small in comparison to the player. Lastly I don't want to crowd you with suggestions but player body would be a great add on as well.

[url=http://forum.thegamecreators.com/?m=forum_view&t=204113&b=25]
Section 812
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Posted: 22nd Jul 2013 06:04
@danieleman - Thank you very much, I'm gonna try to get this first beta up soon because I know that seeing isn't enough, I've seen a 1000 dollar bill before but still not sure it exists.

@Tomahawk - Thank you, I've gotten way behind on a lot of stuff but adding player body seems easy enough, I will add that and see about scaling the weapon.

Tomahawk
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Posted: 22nd Jul 2013 17:25
Thanks, this in my opinion will be one of the best mods!

J0linar
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Posted: 22nd Jul 2013 18:25
@Section 812
as u managed to get those reflective surfaces working
would it be possible todo something like that on a Gun model?

Ofcourse not as reflective surface
but instead as Render To texture - CamView for
stuff such as Scopes and Cameras
Section 812
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Posted: 23rd Jul 2013 03:53
@Tomahawk - Thanks!

@J0linar - would be possible to do that on a gun model and as for the render to texture, it's possible but I see issues with framerate coming from that but I will explore this just because it sounds like a nice feature.

s4real
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Posted: 23rd Jul 2013 16:20
Nice to see you working on this again I noticed it looks like you not got direct x installed right as the quality of your maps look bad.

I had this issues once with an old direct x9 maybe an update as this let the mod down when you record.

Nice work on the reflection how much frame rate does it eat up.


best of luck s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Section 812
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Posted: 23rd Jul 2013 16:53
Thanks S4real, I thought it was just bad recording but I'll check that and I don't see any significant framerate loss using 2 mirrors in different areas away from each other but when they are in the same area where they can reflect each other there is a noticeable loss as with using too many. It is something that should be used wisely.

Loxhan
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Posted: 14th Nov 2013 06:38
I want be to buy your mod...
Section 812
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Posted: 16th Nov 2013 04:36
@ Loxhan, Here is the new thread : http://forum.thegamecreators.com/?m=forum_view&t=206974&b=21

this mod has changed and is not quite ready yet, check the new thread for more information.

A mod may lock this thread.



Nickydude
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Posted: 16th Nov 2013 11:39
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