From what I am seeing the shader illuminationent'fx is the only one which shows the video textures at present:
Effect Texture _I (could be anything here - ill,spec,normal,cube)
I have changed the parameters for ambience in the shader to get a stronger illumination effect on the character entity and adjusting the spec map has an effect as does placed lighting, but I am not sure that normal map has any effect, its hard to tell as video is constantly changing on the surface.
What I have found is that only one video texture can be played at a time, trying to use two different characters results in both using the same video if placed side by side in one scene, I dont know if destroying one character would free up the other to call a different texture yet.
I am still learning here and simply getting video on characters is exciting enough for me just now

But I will try all combination of maps to see what effect they have.
All characters will have diffuse,normal,spec and illumination maps and will be set up to use standard character shaders as well as video and for those who own the
Viral Outbreak pack they will use those shaders as well.
Viral Outbreak shader.