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FPSC Classic Product Chat / * Aegul's Mod *

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MK83
FPSC Reloaded TGC Backer
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Location: Greeneville, TN
Posted: 18th Feb 2013 16:14
me Three

mk83 Productions
jmtmew
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Location: Developer Hell
Posted: 18th Feb 2013 18:18
Me four

“If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.”
A dude
15
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 18th Feb 2013 22:17
Me five.

Don't waste your life
Disturbing 13
20
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 19th Feb 2013 02:20
me 6

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
MrValentine
AGK Backer
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Playing: FFVII
Posted: 19th Feb 2013 06:42
Me Seven...

Just joining the bandwagon... So what are we in favour of again¿

danieleman
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Posted: 19th Feb 2013 11:04
Me 8 .

MY ENGLISH IS NOT GOOD LIKE YOURS.
Aegul
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Posted: 19th Feb 2013 15:33
Hi everyone,

Just to let you all know, this Mod isn’t dead just yet.
Been swamped with work lately, so have been very busy. Hence the Radio Silence

But I have managed to fix some of the bugs reported by other users and added all features that were requested.

I have also completed and added some of my own features too that were listed in the Beginning

(100%) Ragdoll – Tweaks to allow ragdoll effect to imitate directional force
(100%) Water – Tweaks to allow multiple water planes of different shapes and sizes
(100%) Gravity Gun – Tweaks to allow variety of forces and to be useable on all types of entities
(100%) Mini-maps – Map of area being shown with Player/Entities locations
(100%) Bullet/Kill Cam – Camera will follow bullet and display a kill shot when hit
(100%) Limbs Disembowelments – Able to shoot/cut off entities limbs with weapons

I am current trying to add features for Advance AI, so entities (characters) are more challenging and more realistic. I am Trying to Hard Code into the source some default behaviours such as

1. To find cover when being shot at
2. To flee when health is low and in eminent danger
3. To be able to climb up walls and ladders in pursuit of player
4. To be able move tactical when being shot to avoid being an easy target (side to side, duck…etc.)
5. To be able to use a melee attack with whatever weapon character is holding to push player back if player gets too close

So far progress is going well, but going really slowly.



@ The Zombie Killer
Quote: "@Aegul
By bullet penetration I'm pretty sure he means the ability to shoot through objects while still having bullet impact decals to be shown and bulletholes on static objects etc."


Thank you kindly, for explaining this feature. You were crystal clear

Quote: "One cool thing that I've tried desperately for such a long time to do in FPSC is have decals (not the decals like fire and stuff) on dynamic entities to allow for things like bullet wounds on characters."


I too have been trying to added this feature for a while, with no luck

But I did see a video on youtube created by rolfy (another one of his amazing FPSC Clips), that displays a hit detection using video textures. Think it was called ‘Alt video texture test in FPSC’. It’s something I haven’t considered, I might have a look into this


@Ruwbaen
Quote: "Worked great! But fps stays afwull though. Can you adjust the fps to 50 or 60? Can you also set culling on and the camera range from 1 to 1000? It can speedup a lot."


Will add these options in Mod.txt file so can be tweaked for each users liking

@jbfreeze
Quote: "This is amazing can you create a size scrolling view"


I not sure what ‘size scrolling view’ means? Can you give an example of how this feature may be used?
@ TZK any ideas what this might be?

@unimansoftent
Quote: "It would be a good idea to integrate this mod the end of patch version 1.20."


I will definitely be integrating to 1.20, Once version 1.20 is officially released I will be updating to the latest Source Code


Truth be told, I am waiting for version 1.20 to be officially released, so that I can upgrade to the latest source code before uploading another Demo. Instead of transferring my codes over and over again to each bug fixed update for v1.20, which is really time consuming. I rather do it all in one go when version 1.20 is officially released.

My next Demo (version V1.1) will be uploaded hopefully in a week.
I have added a few more features that I haven’t stated which will be included in the next Demo.
Will compile a list (change log) soon.


Aegul
rolfy
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Posted: 19th Feb 2013 23:15
Thank you for the heads up Aegul, as you can see many are following your work.

I don't trip over...I do random gravity checks.
danieleman
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Posted: 20th Feb 2013 01:24
Quote: "(100%) Ragdoll – Tweaks to allow ragdoll effect to imitate directional force
(100%) Water – Tweaks to allow multiple water planes of different shapes and sizes
(100%) Gravity Gun – Tweaks to allow variety of forces and to be useable on all types of entities
(100%) Mini-maps – Map of area being shown with Player/Entities locations
(100%) Bullet/Kill Cam – Camera will follow bullet and display a kill shot when hit
(100%) Limbs Disembowelments – Able to shoot/cut off entities limbs with weapons"



OH WOW,that's nice features has been complete.HORRAY

Thanks for making this mod Aegul,this gonna be useful for all FPSC user.Here have some coffee

MY ENGLISH IS NOT GOOD LIKE YOURS.
jbfreeze
22
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Location: Unflooded Area
Posted: 20th Feb 2013 06:36
Side scrolling as in 2d view for like a shooter like contra or an old school platforming game
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 20th Feb 2013 08:39 Edited at: 20th Feb 2013 08:52
@Aegul
AWESOME work on getting that stuff done. You never cease to impress, Aegul.

Quote: "@ TZK any ideas what this might be? "

Yep, like he just said above, he means a Mario-styled platformer view.

Oh, and for something like bullet-impact decals on dynamic objects, I think this has been done for Unity, so maybe we could have a look at how it was done in Unity and replicate it in DarkBASIC Pro.

EDIT: I think I might have an idea on how to get the platformer stuff done. There is a mod for Doom called "Pogostick" which is pretty much Mario-Doom. The code is all ACS (a C-styled scripting language) so it shouldn't be too hard to convert to DBP. It works by using a camera actor (which would just be a camera in DBP) and positions it based on the positions of the player. Here's the source code of the mod for reference:


-TZK

uman
Retired Moderator
20
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Location: UK
Posted: 20th Feb 2013 18:21
Aegul,

I would like to ad my thanks for the hard work being done here and look forward to the next Demo though I don't currently use FPSC in a game dev environment as such I still appreciate the hard work put in for the benefit of the whole user community.

I can appreciate the thinking on awaiting the FPSC update to final V1.20 if and when that comes along hopefully that will be soon long or we will have a longer wait for your update too.

I will enjoy the Demo update when it comes I am sure - much better and more interesting to walk and climb around my game levels.

Thanks

s4real
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Posted: 21st Feb 2013 00:59
Nice work on this mod anr look forward to your next release.

Quote: "EDIT: I think I might have an idea on how to get the platformer stuff done. There is a mod for Doom called "Pogostick" which is pretty much Mario-Doom. The code is all ACS (a C-styled scripting language) so it shouldn't be too hard to convert to DBP. It works by using a camera actor (which would just be a camera in DBP) and positions it based on the positions of the player. Here's the source code of the mod for reference:"
[quote]

This as far as I'm aware is a 2d engine based on Doom, to put this into fpsc would be harder than you think because you have collision problems just to start with its not as simple as adding a camera unfortunately.best of luck trying to implement it.

best s4real

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rolfy
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Posted: 21st Feb 2013 02:38 Edited at: 21st Feb 2013 03:27
Quote: "But I did see a video on youtube created by rolfy"

Thing with new video textures is they can be changed more than once as each texture has an ID assigned to it. If alt textures such as .D2 could have ID's assigned in the same way a lot more could be done with those.

At one time variables were being introduced for shader control, these variables are supposedly in the source but not supported:

Quote: "3.1.2.14 DECSHADERVARIABLE=X
Description: This action decreases the shader variable by X. This action is not
officially supported or documented and is only available for experimental use
only.
Range: X = Any value.
Example: :state=0:decshadervariable=1"


You might want to look at this as the ability to stop and start atlas walk shaders and jump to frame for instance would be invaluable and could provide exactly the effect you want above, it would also (for me at least) replace decals completely. It would require heavy scripting to detect and place damage using limb detection when a hit could appear in any of several points randomly, but using an atlas sheet would be one way to make it all possible.

It may be that the shader code itself would require something additional but I have no real idea of how these conditions and variables (if they actually exist) are meant to operate. They may be simple enough to raise or lower a value and not complex enough to do what I expect, still a simple start/stop using timer or framestart/frameend would be great.

An example of this of this is a building I destroyed where I used a shaped model with animated texture (using alpha so video not an option) to create falling debris using an atlas shader. The debris model would spawn when triggered but the animation on it would begin running when the level started (not when spawned) which caused the debris, when it appeared, to sometimes be starting in the middle of the animation.

Thinking about it if more than one alt texture could be called using ID's you could use these with a timer to play texture animations on meshes in the same but simpler way.

I don't trip over...I do random gravity checks.
da2020
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Location: C:\\Program Files\\
Posted: 21st Feb 2013 13:52 Edited at: 21st Feb 2013 13:53
Glad to see this isn't dead! The mod was great and I'm sure it will be better!

BTW, here some suggestions:

-Try to reduce the memory consumption of FPSC
-Add some 1st person animation commands(Climbing,kicking,sprinting etc etc)
-A script command like: Ignoreplr
A command where if triggered, enemies will ignore the player.
-Dual wielding
-Some multiplayer features:
:Screen loadout before the match (http://www.mobygames.com/images/shots/l/435930-battlefield-bad-company-2-windows-screenshot-choose-your-class.jpg)
:Capture the flag
:Co-op(I don't think its possible yet but its ok to dream right?)

Best of luck with this mod man!
bojandurmic
13
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Joined: 28th Dec 2011
Location: My home
Posted: 28th Feb 2013 01:30
Aegul , maybe you can modify the multiplayer mode so we have Search and Destroy , Sabotage , Capture the Flag etc. And I like really this mod .. Keep working on it !
MK83
FPSC Reloaded TGC Backer
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Location: Greeneville, TN
Posted: 10th Mar 2013 18:53
bump

mk83 Productions
s4real
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Posted: 11th Mar 2013 01:53
I love how people get carried away with can you add this and this not thinking how hard some of those features would be to add to the engine as it stands.

But it nice for you to all dream and want these things but you also got to think how much time has he got to add the features.

Anyway looking good.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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The Zombie Killer
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Location: Gold Coast, Australia
Posted: 11th Mar 2013 06:50
Took the words out of my mouth s4real.
By the way, Doom is a 2.5D engine which essentially means 3D with sprites for everything except level geometry. The code isn't very hard to convert to DBP. I myself have converted a lot of Doom stuff to DBP code.

-TZK

nlginsane
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Posted: 11th Mar 2013 15:08
Great job Aegul

Add me to skype: nlginsane

Il donate you =)
bojandurmic
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Posted: 21st Mar 2013 20:20
Is this mod dead ? I dont wanna sound like pessimist , I am just asking :,D
seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 21st Mar 2013 23:16
it's not dead. i believe he's just waiting for the official 120 release to work with.

gamer, lover, filmmaker
Tomahawk
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Location: Where do you think I live?
Posted: 5th May 2013 02:13 Edited at: 5th May 2013 02:23
Hope the mod didn't DIE! I just remembered about this mod and i think i might test it out.

Edit:Just installed and getting this error


s4real
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Posted: 13th May 2013 21:35
Tomahawk I think the mod was timed to not work after a certain date but I might be wrong.

best s4real

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Tomahawk
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Posted: 13th May 2013 21:52
Ok thanks s4real.

The Zombie Killer
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Posted: 14th May 2013 11:02
While s4 is right about the mod expiring, this is actually an issue with your FPSC install. It's a common issue for the free version as far as I've seen.

It's also rather tedious to fix since 7.x is not generally the only file that's missing.

-TZK

s4real
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Posted: 14th May 2013 23:32
Quote: "While s4 is right about the mod expiring, this is actually an issue with your FPSC install. It's a common issue for the free version as far as I've seen.

It's also rather tedious to fix since 7.x is not generally the only file that's missing.

-TZK"


Thanks for the info Zombie killer I've never used the free version so not aware of the issue.




best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
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The Zombie Killer
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Posted: 15th May 2013 10:09
@s4real
It could probably be fixed in an update if the update included the "Files/editor" folder from the full version. I have no idea why the free version seems to often have files missing from this folder.

-TZK

bojandurmic
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Posted: 22nd May 2013 22:50
I just want to ask you guys , is this mod dead ? I hope not , because it has WAAY TOO BIG potential !

A dude
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Posted: 22nd May 2013 23:35
I also hope it's not dead as the features are so good! Also, if this mod is released it is only going to be $0!

Don't waste your life
yashasp9
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Posted: 23rd May 2013 13:09
Yeah
A dude
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Posted: 26th Jun 2013 17:44
Aegul where are you?

Don't waste your life
s4real
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Posted: 26th Jun 2013 22:31 Edited at: 26th Jun 2013 22:38
Quote: " features are so good"


Most these features can be done with other mods/official but it is ashame that he has not kept an update.

The 3rd person does look good and is def the main feature for this mod, I don't understand why people feel all this is new when its not.

Don't get me wrong these are great features and the 3rd person is the best fpsc has had for sure.

Anyway I hope he does an update soon.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
seppgirty
FPSC Developer
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Posted: 27th Jun 2013 01:45
i think he was waiting for the final build of V120 before he would continue....

@s4real

could you and scene commander do a 3rd person view like his in that paid for/ half charity mod you talked about?

gamer, lover, filmmaker
s4real
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Posted: 27th Jun 2013 18:31
Quote: "could you and scene commander do a 3rd person view like his in that paid for/ half charity mod you talked about?"


we looking into making full 3rd person for the new mod.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
seppgirty
FPSC Developer
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Posted: 27th Jun 2013 19:04
Quote: "we looking into making full 3rd person for the new mod"


That would be sweet. i would defantly buy it.

gamer, lover, filmmaker
A dude
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Posted: 20th Aug 2013 16:24
Is this cancelled?

Don't waste your life
Disturbing 13
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Posted: 21st Aug 2013 02:15
I think he's waiting for a final version to come out.

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
s4real
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Posted: 21st Aug 2013 02:33
Quote: "I think he's waiting for a final version to come out."


I feel that he might of gone the last source is going to be the final as scene and myself are not working on this anymore as we have no more time. It's just the case of when lee release it as a final.

It's a shame as it would be a good mod, I've even tried to get in contact with him/she if he/she wants it adding to another mod I'm working on but no reply.

There seems to be no contact info just his youtube and thats only got two vids.

He or she sort of came and went.


Best s4real

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