Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / how to import an entity from 3ds max to fps creator?

Author
Message
veca wox
6
Years of Service
User Offline
Joined: 4th Dec 2012
Location:
Posted: 4th Dec 2012 13:19
how to import an entity from 3ds max to fps creator?
i have enough checked about my problem in this the game creators forum. but i couldnt find any. so, sorry if there is any thread like mine.
thx

the scariest enemy is an enemy will not give at all cost
science boy
10
Years of Service
User Offline
Joined: 3rd Oct 2008
Location:
Posted: 14th Dec 2012 22:04
first it has to be saved and converted to x

fpscx10 will not run 3ds etc

so save the file in 3ds max to x

then once achieved

name the mesh

then get an fpe file from any other entity and change the values as in x object name to the new x object name and its file location,
add the annimation values etc,

make a bmp of the model and also the unwrapped x texture and it should be in dds format

usually ther are 4 parts to an entity

texture.dds
mesh.x
fpe file
bmp picture

hope this helps

an unquenchable thirst for knowledge of game creation!!!

Login to post a reply

Server time is: 2019-05-20 06:54:39
Your offset time is: 2019-05-20 06:54:39