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AppGameKit Classic Chat / Windows phone support in AGK

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ACKohollic
AGK Backer
11
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Location: USA - New Jersey
Posted: 4th Dec 2012 17:01
Hello All, Is there anyone that has word on when TGC will implement the windows phone 7 / 8 in the AGK.
Paul Johnston
TGC Developer
21
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 4th Dec 2012 17:37
Windows Phone 7: no
Windows Phone 8: It's possible, but not for a while as it would require a DirectX version of the graphics engine.
bjadams
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Posted: 4th Dec 2012 20:03
Forget Win phone 7, it's a waste of time making agk for an OS that is being phased out.

I think in the near future we will definitely need AppGameKit for win8 and win8 phones though

Didn't Lee rewrite big parts of AppGameKit in DX?
ACKohollic
AGK Backer
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Location: USA - New Jersey
Posted: 5th Dec 2012 00:08
thanx all just didn't want to give up the big buck for VS12 but what are you going to do. it is christmas.
Ancient Lady
Valued Member
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Location: Anchorage, Alaska, USA
Posted: 5th Dec 2012 15:55
ACKohollic, VS2012 won't work for AppGameKit at this point. AppGameKit only has VS libraries for 2008 and 2010. And it works just fine with the free versions. No need to shell out for the pro one.

Cheers,
Ancient Lady
AGK Community Tester
bjadams
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Posted: 5th Dec 2012 15:58
at one point Lee uploaded AppGameKit libs for VS2012 for the ultrabook contest!
Ancient Lady
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Posted: 5th Dec 2012 16:16
That was a one-off type thing. He needed that for the contest. To date, they haven't delivered any AppGameKit versions with vs2012 libraries.

Cheers,
Ancient Lady
AGK Community Tester
bjadams
AGK Backer
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Posted: 5th Dec 2012 21:12
my point is that agk vs2012 exists!
Ancient Lady
Valued Member
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Posted: 5th Dec 2012 22:15
Quote: "my point is that agk vs2012 exists!"

Only in a very limited fashion and not in a state ready to share with the rest of us (at least that is my read on it).

Cheers,
Ancient Lady
AGK Community Tester
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 6th Dec 2012 00:56
I just want to come in here and give a show of hands for who is interested in seeing an Windows Phone 8 release for AppGameKit! especially in 3D! I have a game project ready to hit AppGameKit for WP8 as soon as it is launched! 2 in fact...

bjadams
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Posted: 6th Dec 2012 23:27
+1 for windows8 "modern" + win8phone version of AGK
Seppuku Arts
Moderator
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Location: Cambridgeshire, England
Posted: 22nd Jan 2013 09:14 Edited at: 22nd Jan 2013 09:15
Sorry for the bump.

Quote: "Windows Phone 7: no"


On the site it still says you guys are looking to support WP7, so it might be worth taking it off the site, should somebody get the wrong idea.

Though I think it's a shame you're not supporting it, but with WP8 out it's understandable, though I know with the latest version of the Windows Phone SDK there's Windows 7.5 and 8 support, so I don't know how difficult it would be to support both.

Hopefully MS can pick up in the market, WP is a great mobile OS, I ended up preferring it over the others.

I've been tempted to get started with AppGameKit for a while now, Windows Phone support would interest me. However, I am a Windows Phone 7.5 user. So it's a hands up for me, with preference to WP7.5.


Here's a thought, if Windows Phone 8 requires DirectX, would it then be possible to port Dark GDK (or Dark GDK.NET) over to Windows Phone with touch commands? If so, would that not be a more viable option?

Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 22nd Jan 2013 19:47
Quote: "+1 for windows8 "modern" + win8phone version of AGK "

I support this when agk is stable on ios,android and blackberry.

We should keep in mind wath an huge task they already have on there hands.

If we get more users with agk that scream for it so would they probably add it sooner.

But there is actually very few that seam to care?

Most agk users do android and ios apps.

Iam more wondering about how agk tier 1 works on win 8 as iam thinking about buying a new computer and they all have win 8 installed.

Or should i build my own and buy win 7 that i love?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Ancient Lady
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Posted: 22nd Jan 2013 19:58
Quote: "Or should i build my own and buy win 7 that i love?"

That would be how I would go for a new machine now. (We always build our own to get the best CPU, MB, Memory, disk combination for our own purposes. Max out the memory for the fastest machine.)

I'm not touching Window 8 ('s' dropped on purpose) with a ten foot pole.

I will wait for Windows 9 (the fixed version to deal with all the issues of Window 8 and desktop usage)

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
TrezSoft
AGK Tool Maker
11
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Location: UK
Posted: 22nd Jan 2013 20:07
AGK T1 and T2 both work fine on windows 8. I suppose when windows 8 first came out I had the same views as AL but to be honest I have very few issues with it now. Some things I still like better in Windows 7 but then I like some of the new features in Windows 8.

I don’t think it has been communicated very well and also the original confusions with the differences between WinRt and Windows 8 did not help. From a development machine perspective its not much different to windows 7.
bjadams
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Posted: 22nd Jan 2013 21:00
The thing is that right now the Windows8 market is small so if there would be an AppGameKit for Windows8 we would have the advantage to capture users hungry for apps.

I thought we would get this sooner or later, when Lee did the Intel contest, but apparently this won't happen any soon.

There are quite a few windows8 "modern" & win8 phone contests around with nice prices, so its a pity.
TrezSoft
AGK Tool Maker
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Location: UK
Posted: 22nd Jan 2013 21:11
I suppose for now we can still target Windows 8 Desktop and the Pro Surface. But I understand the frustration as I have a WinRT Surface sitting here waiting for AppGameKit DirectX support
JimHawkins
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Location: Hull - UK
Posted: 22nd Jan 2013 21:29
The WinRT Surface has appalling sales, apparently. It will be interesting to see whether it survives for long.

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
Cliff Mellangard 3DEGS
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Location: Sweden
Posted: 22nd Jan 2013 22:08
Quote: "The WinRT Surface has appalling sales, apparently. It will be interesting to see whether it survives for long."

Yes i read something that samsung will not even market or sell its surface pad in the us because of the poor intrest.

But i belive it will survive in one form or another as the market for mobile pads is to large to ignore.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
MarcoBruti
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Location: Caput Mundi
Posted: 23rd Jan 2013 17:25
Quote: "But I understand the frustration as I have a WinRT Surface sitting here waiting for AppGameKit DirectX support"

I have my old XP laptop waiting for AppGameKit DirectX Support
Jokes apart, AppGameKit should seriously consider to support both BlackBerry 10 and Windows 8 (Mobile), in order to gain ground. Frankly speaking, Apple iOS is a too closed (and expensive) world, while Android is a too open and cahotic world (too many devices and hw). So there is much space both for Windows (with millions of developers and widespread technologies), and Blackberry that can relies on the wide past commercial success and the promises of the new OS. On the other way, I would not bet a cent on Mozilla Firefox OS...
bjadams
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Posted: 23rd Jan 2013 22:27
I agree that we need an AppGameKit 108 for Blackberry, as I think the platform is ideal for the one man programmer who want to make some little pocket money without investing $99 a year on an appstore subscription
MarcoBruti
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Posted: 23rd Jan 2013 23:29
You have perfectly caught the point! In Italy Microsoft Surface is targeted at 499€ (basic version) to 899€ (full-fledged), too much for a casual programmer, and the Windows market will be incredibly crowded by millions of programmers. Android, on the other side, is full of "not willing to pay" people. Apple is a...sorry for the strong words...a robbery like Gatwick Express, UK people should understand, you only save yourself with Internet booking
So I will subscribe for Playbook BB10 as soon as it appears, if the price stays below 300€...but I hope that TGC will rethink the plans and add support for the upcoming version 1.08 (stable).
P.S. Support for WindowsRT (+DirectX) would not be bad, anyway...but TGC seems more or less what you said in your post, a 1-2 (excellent) programmer business
kamac
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Joined: 30th Nov 2010
Location: Poland
Posted: 23rd Jan 2013 23:37 Edited at: 23rd Jan 2013 23:37
Quote: "I agree that we need an AppGameKit 108 for Blackberry, as I think the platform is ideal for the one man programmer who want to make some little pocket money without investing $99 a year on an appstore subscription"


Playbook

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The Zoq2
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 24th Jan 2013 16:15
I to would like to see BB support back in AGK. It seems like RIM are relay willing to give money and devices to whoever develops apps for them
bjadams
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Posted: 25th Jan 2013 14:23
RIM are really developer friendly & supportive. 2nd place goes to Intel. Apple makes developers' life a hell!
The Zoq2
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Posted: 25th Jan 2013 20:16
Quote: " 2nd place goes to Intel."


I had some bad experience with them during the Ultrabook competition. Like my apps getting rejected beacause I left out a "tm". But they didn't even tell me the error.
sovr
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Location: USA
Posted: 27th Jan 2013 23:58
tgc have windows phones as one of the future platforms of agk support along with java and HTML5. is it going to be in the current version of agk (final release)... I have no idea.

hello there!
Alien Menace
AGK Developer
19
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Location: Earth (just visiting)
Posted: 28th Jan 2013 00:41 Edited at: 28th Jan 2013 01:02
I am surprised and and a little pissed that Playbook support has not been added to the current version. It is still a viable platform and we were promised that AppGameKit would support it after iOS and Android updates were released so it really irks me that TGC has apparently backtracked on that promise...

http://forum.thegamecreators.com/?m=forum_view&t=196810&b=41

Apps published: 3
bjadams
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Posted: 28th Jan 2013 22:58
BB10 phones coming out by the end of this week. Would be really nice to have AppGameKit 108 work on PB and BB10 or whatever their OS is called these days
Alien Menace
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Posted: 29th Jan 2013 03:16 Edited at: 29th Jan 2013 03:16
I wouldn't hold your breath waiting for an answer on this from Lee or Rick. It'll probably be ignored and we'll all have to pretend that it was never said.

Apps published: 3
bjadams
AGK Backer
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Posted: 29th Jan 2013 18:58
unfortunately that's the way it seems Alien Menace
Alien Menace
AGK Developer
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Posted: 1st Feb 2013 23:38
see.. crickets.

Apps published: 3

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