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### Code Snippets / [DBP] - Fibonacci Numbers :D

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Posted: 11th Dec 2012 22:54
Gets the position along the Fibonacci sequence for any number (n). I've personally found that utilizing the Fibonacci progression times a number often gives a steady increase that's useful for experience points and the like (it's never twice the number except from 2-3, therefore better than most exponential increases). Here ya go.

Just so you know, the reason the FOR loop is from 2 to n is because the first two numbers in the sequence are supposed to be 1. Depending on how you want to use this sequence, you might want to alter that.

Posted: 11th Dec 2012 23:04
Here's a little bonus function for any of you that have played any White Wolf Roleplaying games. It runs a dice pool similar to the ones they use.

Posted: 20th Dec 2012 05:43
I wanted to point out that there is a closed form for Fibonacci numbers - it would be ideal to use this instead of iteration. What if I wanted the millionth or billionth Fibonacci number?

http://brianmacintosh.com
"'Who's that primitive entity accessing sliding collision data from my bridge?!', the troll roared." - TheComet
Posted: 26th Dec 2012 18:35
Oh, cool. Any chance you might have a function that utilizes that method?
Posted: 26th Dec 2012 21:05 Edited at: 26th Dec 2012 21:05
I guess that would be useful . Here's one by spooky:

http://forum.thegamecreators.com/?m=forum_view&t=9622&b=10&msg=79084#m79084

Wikipedia describes the math:
http://en.wikipedia.org/wiki/Fibonacci_number#Closed-form_expression

http://brianmacintosh.com
"'Who's that primitive entity accessing sliding collision data from my bridge?!', the troll roared." - TheComet
Posted: 23rd Jan 2013 16:52
Cool. Just wondering, what would be the advantage of using fibonacci over logarithms?

EG:

Posted: 23rd Jan 2013 20:33 Edited at: 23rd Jan 2013 20:35
They have fairly different behaviors. It would depend on the application:

fibonacci sequence:

log(100)-log(100-x):

The Fibonacci sequence has some particularly special applications as more than just a curve (for example, as coefficients for Shell Sort).

http://brianmacintosh.com
"'Who's that primitive entity accessing sliding collision data from my bridge?!', the troll roared." - TheComet