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AppGameKit Classic Chat / Music on Android

Author
Message
Jimmanator
13
Years of Service
User Offline
Joined: 12th Nov 2010
Location:
Posted: 14th Dec 2012 05:50
Hi on my app I have the music set to looping using the command PlayMusic(1,1,1,1), When ever the music finishes it just stops and if you try to resume it by doing something like:
if Getmusicplaying()=0
playMusic(1,1,1,1)
endif
it just crashes.
it works fine using the v1076 player but when I publish it using v1076 I get the problems.

I am using the Google Nexus 7

Has Anyone else had these problems and are there any known fixes.
Thanks.
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 14th Dec 2012 17:15
Music on Androids is a known issue.

It is also being discussed in this thread.

TGC is trying to deal with it.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 14th Dec 2012 21:22
Yes, I am having an issue with it myself at the moment. Although it runs fine on my phone, it stops playing without looping and also crashes the app on jellybean based droids by the looks. I am using 1076 also, it seems odd my first app (Moon Snaker) seems mostly unaffected in comparison to the new smaller one (Santa Xmas Rush).

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