Hello everyone! I have been trying to figure how to extend the limit size of images that you load into your game. I realized there is a (sort of) fix for this problem with using tiling and shaders, but I want to figure out how to edit the code to allow images above 4096x4096 (I think) to be loaded into your agk VS2010 tier 2 program. I have been lokking in the header files of agk and have no luck, I figure if I can't figure out this problem, I will need to write my own code to load images greater then 4096x4096 into agk. Thank you for anyone who can help or direct me in the right direction

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hello there!