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Windows / bigger images?

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sovr
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location: USA
Posted: 19th Dec 2012 04:31
Hello everyone! I have been trying to figure how to extend the limit size of images that you load into your game. I realized there is a (sort of) fix for this problem with using tiling and shaders, but I want to figure out how to edit the code to allow images above 4096x4096 (I think) to be loaded into your agk VS2010 tier 2 program. I have been lokking in the header files of agk and have no luck, I figure if I can't figure out this problem, I will need to write my own code to load images greater then 4096x4096 into agk. Thank you for anyone who can help or direct me in the right direction !

hello there!
sovr
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location: USA
Posted: 3rd Jan 2013 22:53
I have figured out a better way to fix this problem, and that is to divid my terrain into thousands of individual objects and texture each object with a 4096x4096 texture.

hello there!
kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 9th Jan 2013 20:20
By the way. You (at most of the times) won't be able to load any image bigger than 4096x4096 into texture buffer (OpenGL).
Depends on your video card, althrough, it's bad practise anyway.

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danny rough
10
Years of Service
User Offline
Joined: 7th May 2013
Location:
Posted: 7th May 2013 05:22
to make an image bigger you can employ an imaging sdk to resize your image , i always use this sdk to make image bigger or smaller, i think it is good to use , you can have a try.

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