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Dark GDK / [DarkGDK2] Getting BlitzTerrain to work with DarkGDK2?

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Qqite
8
Years of Service
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Joined: 28th Feb 2010
Location: Florida, U.S.
Posted: 21st Dec 2012 09:52
Possible?

When I install with the DarkGDK1 instructions I get this error:


Which I have no idea where this .lib file is...

Ventures of the worlds around us are limited only by our imagination.
Qqite
8
Years of Service
User Offline
Joined: 28th Feb 2010
Location: Florida, U.S.
Posted: 21st Dec 2012 11:11
So I found out that the problem above was fixed pretty easily. I just commented out that lib in the BlitzTerrain header file.

But the problem is that its now asking for the DarkGDK library, which I'm not using. I'm using the DarkGDK2 set which is a totally different animal. How the heck are these two going to play nice?

Ventures of the worlds around us are limited only by our imagination.
Qqite
8
Years of Service
User Offline
Joined: 28th Feb 2010
Location: Florida, U.S.
Posted: 22nd Dec 2012 07:59
Ok so I got it to compile with the DarkGDK2 in-house commands for BlitzTerrain.

I'm not going to get your hopes up, it compiled but didn't work correctly.

Here's the code I used. I translated the demo to the DarkGDK2 commands.


All I see is my little cube I make at the beginning and a glitchy movement when I press the arrow keys.

Ventures of the worlds around us are limited only by our imagination.
Qqite
8
Years of Service
User Offline
Joined: 28th Feb 2010
Location: Florida, U.S.
Posted: 22nd Dec 2012 10:02
Oh my god I've been attacking this all wrong.

I finally found the video (the sticky) that explains how to do this...
Fail. xD

Ventures of the worlds around us are limited only by our imagination.

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