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FPSC Classic Models and Media / Quicksand And Forest (NEED HELP)

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theblocklander productions
12
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Joined: 21st Dec 2012
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Posted: 21st Dec 2012 14:48
I am trying to make quicksand, can someone please help? I am also trying to make a nice forest.(hills,mountains,ponds,etc.)
ncmako
13
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2012 18:01
Hi Theblocklander Productions
Well I guess model pack #55 would be great for a forest environment? And the quicksand,that will have to be scripted.
Disturbing 13
20
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 22nd Dec 2012 03:41
For the quicksand you could have an invisible lift that moves down at a very slow speed.

Wheatleyy
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Location: Look to your right...
Posted: 22nd Dec 2012 15:14 Edited at: 22nd Dec 2012 15:17
I believe there is a quicksand script on one of the newer posts in the scripts section. Here's the link: http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23

As for the Jungle setting, I'm sure that there's a model pack dedicated to the jungle environment. If you don't fancy spending money, use the search bar at the bottom of the forum.

Cheers,
Wheatleyy


THIS IS A SIGNATURE...
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 22nd Dec 2012 15:17
@ Disturbing 13
Hey thats a great idea. And could he also place another segment over that with a "quicksand" texture, and the segment has no collision? So he appears to sink thru the sand but lowers on the lift?
Disturbing 13
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Location: Murder Capital of the World
Posted: 22nd Dec 2012 22:13
Indeed but instead of a segment it should be an overlay, this way you can have some slight water type movement. This overlay would stay at a constant height.

BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 23rd Dec 2012 01:56
Quote: "For the quicksand you could have an invisible lift that moves down at a very slow speed."


You mean something like this? This is just a design concept from our Ancient Tombs 1 game development, but was rather simple to do. One just needs to do some retexturing of segments/entities needed.



First, we used the lift and textured with the sand texture from Rosstradamus' Dark Egypt pack. We then made the room and left one floor square bland where the player would "sink". Next we used a wall entity with the sand texture rotated in place to cover the hole in the floor, but collision is off so the player passes through. Next we used Dark Egypt's Room Basic 01 Wall 01 and textured it with the sand texture to form a "sand pit". Next we place the lift just slightly above the entity wall that is rotated to cover the floor hole, and adjusted the lift speed to "15". A trigger sits in the pit and as the player sinks down, that's where Rolfy's sandstorm script comes into effect. After that, player dies.


There's no problem that can't be solved without applying a little scripting.
Disturbing 13
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Posted: 23rd Dec 2012 06:41
exactly what I was thinking!

Cosmic Prophet
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Location: The Cosmos
Posted: 24th Dec 2012 02:26 Edited at: 24th Dec 2012 02:27
Heh,Heh, That's awesome Mike. Like sand through the hourglass, so are the fleeting seconds, that lead to our doom.

Back from the Wasteland.
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 24th Dec 2012 03:31
Quote: "That's awesome Mike. Like sand through the hourglass, so are the fleeting seconds, that lead to our doom."


I know, eh. Cathy told me I should embed a skeleton in the wall as you sink so I'll be adding that next. This way the player is not alone.


There's no problem that can't be solved without applying a little scripting.
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 24th Dec 2012 03:59
Quote: "Cathy told me I should embed a skeleton in the wall as you sink"


Wicked! I like that. You could also call him names as he dies. That's another fun thing.

!retupmoc eht ni deppart m'I !pleH

BlackFox
FPSC Master
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Posted: 24th Dec 2012 04:06
Here is the changed video.




There's no problem that can't be solved without applying a little scripting.
Cosmic Prophet
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Location: The Cosmos
Posted: 24th Dec 2012 05:12
HOLY C..P! You Found Jimmy Hoffa!!!

Back from the Wasteland.
BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 24th Dec 2012 05:15
Quote: "You Found Jimmy Hoffa"


Shhhhh... this is where the Fox's hide the bodies.


There's no problem that can't be solved without applying a little scripting.
s4real
VIP Member
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Joined: 22nd Jul 2006
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Posted: 24th Dec 2012 12:32
Nice work Blackfox and very effective.

best s4real

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