Something like these?
Weapon Pick Up
;Artificial Intelligence Script
by TheStoryteller01 2010
;Header
desc=
Made for weapon items that can be picked up.
To start the script at any time, the player has to move close enough.
While the script is running the player cannot move or use mouselook but still shoot.Pressing <Del> at any time ends the script.
;Triggers
:state=0:state=1
:state=1,plrdistwithin=50:timerstart,plrdisable=100000,state=2,
:state=2:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=60
:state=2:fpgcrawtext=I found an automatic pistol.
:state=2,timergreater=500,plrusingaction=1:timerstart,state=6
:state=2,scancodekeypressed=14:plrdisable=0,state=0
:state=6:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=60
:state=6:fpgcrawtext=Press <Enter> to take or <Del> to leave it.
:state=6,timergreater=500,plrusingaction=1:playertake,coloff,plrsound=gamecore\guns\ww2\mp40\putaway.wav,state=9
:state=6,scancodekeypressed=14:plrdisable=0,state=0
:state=9:playertake,coloff,plrdisable=0
;End of Script
Ammo Pick Up
;Artificial Intelligence Script
by TheStoryteller01 2010
;Header
desc=
Made for ammo items that can be picked up.
To start the script at any time, the player has to move close enough
While the script is running the player cannot move or use mouselook but still shoot. Pressing <Del> at any time ends the script.
;Triggers
:state=0:state=1
:state=1,plrdistwithin=50:timerstart,plrdisable=100000,state=2,
:state=2:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=60
:state=2:fpgcrawtext=I found some pistol ammo.
:state=2,timergreater=500,plrusingaction=1:timerstart,state=6
:state=2,scancodekeypressed=14:plrdisable=0,state=0
:state=6:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=150,fpgcrawtextg=150,fpgcrawtextb=150,fpgcrawtextx=50,fpgcrawtexty=60
:state=6:fpgcrawtext=Press <Enter> to take or <Del> to leave it.
:state=6,timergreater=500,plrusingaction=1:plrsound=gamecore\guns\moderday\python\putaway.wav,state=9
:state=6,scancodekeypressed=14:plrdisable=0,state=0
:state=9:playertake,coloff,plrdisable=0
;End of Script
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