Thanks! this is very motivating, to make the game not only look stunning but just to make it really stunning!
@Chris Tate
I've been running this project for like 1.5 year now. I started with using FPSC but in like 4 weeks I discovered that FPSC wasn't too powerful enough so I was browsing the net and saw that leadwerks engine is not only powerful but also customisable to the max. everything can be changed, with C++, C, C#, VB.net, LUA, Delphi, pascal and BMAX. so there is no limit. also I'm using EKIONE as AI engine, as far as I know DGDK didn't supported it (using the studio licence for it)
For my choice in SQlite3... it was the best choice I've made so far. this really allows me t do everything I want. the graphics could be changed live and all player attributes too. It even allows me to make use of weapon customization (HINT

) and also MOD allowance (Second HINT!

).
for RPG elements; it makes it really easy to update every line, I can even make the story change if I like too depending on what the player chose.
Current project: Banned
see it at: http://www.tbhproductions.com