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Geek Culture / I want to sell a game help

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czar1
12
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Joined: 7th Jan 2013
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Posted: 7th Jan 2013 10:24
Hello all,

I apologize if this is not the best place to post this, but I couldn't find a better forum to do so.

We are a game studio and created a browser based MMORPG game which we want to sell. Can someone direct me where is the best place we can do so.

Thank you very much in advance

www.piratearena.com
bitJericho
22
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Location: United States
Posted: 7th Jan 2013 16:47
As in sell the rights or sell services to players?

Visit my blog http://www.canales.me.
xplosys
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Playing: FPSC Multiplayer Games
Posted: 7th Jan 2013 16:54
It kinda seems funny for a "Game Studio" to be asking how to sell a game, but here you go.

Brian.

!retupmoc eht ni deppart m'I !pleH

old_School
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Posted: 7th Jan 2013 18:43 Edited at: 7th Jan 2013 18:44
The best thing to do is go through a publisher. If your software has any value, a publisher will be willing to take the risk and promote the product with interest of course. Expect a lot of negative responses unless your selling gold. Since your selling a browser based game, could you please share the link with us and we can all "weight in" on the software.

Also, you should "Google Search" for different publishers or publishing companies to submit your product too. If the product is bad, do not expect a repsonse else expect about 3 to 6 weeks for a response. You may also try Steam or "Green Light" program by steam. Other places include game dev.com for simple self promotion or Cnet.com for self publishing. I hope that helps you get your project moving in the right direction. As always though, "do your homework" and research the best method for selling your product before commenting to a single selling method.
Fluffy Rabbit
User Banned
Posted: 7th Jan 2013 19:04 Edited at: 7th Jan 2013 19:06
I don't think this is quite fair.

I have tried long and hard to find a way to sell my games, and there seem to be no for-profit self publishing options, as in there is no site that sells and distributes digital content. Strange, considering Amazon has book self publishing, YouTube has video self publishing, and TurboSquid has 3D model self publishing. Is a game not also a finished product?

And yes, I know there are app stores for specific platforms, but honestly, how is one to sell their first games? Seriously, HOW??
MrValentine
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Playing: FFVII
Posted: 7th Jan 2013 19:20
hmm... Fluffy...

Don't you have a website yet?

old_School
15
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Posted: 7th Jan 2013 19:29 Edited at: 7th Jan 2013 19:32
I think the thing you guys needs to remember is selling is a marathon. Sadly its not field of dreams "if you build it they will come". If you build it they may come but you need to put a lot of effort into marketing your product and building up your company brand. If you want to build up interest in a prudct, I recomend getting involed with your community, hand out copies to people for testing or create a Facebook page for your company. The best place to start as a business building a brand is your backdoor. By getting involed with your community not only will you make a better community for everyone but they will also be interested in your product or service. Handing out copies will give you direct feedback good or bad about your product. An a Facebook page is a nice digital portal for you to advertise and share your product with friends.

You will need to put a lot of effort or money or both in order to sell your software. Their is no "easy button" guys. You need to focus on building a company brand and stop trying to simply sell a game. You need to stand out as a company in order to sell your game. There are millions of games out there but only a few companies people recognize and trust & support. Build up your brand and sales will follow. Also remember this is a marathon, sales and trust will not come over night; it will take years.
rolfy
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Posted: 7th Jan 2013 22:08 Edited at: 7th Jan 2013 22:52
old_school...please dont take me wrong on this but I am at a complete loss as to understanding your logic. I do agree with some of what you say but this is too far out there for me to grasp.

Quote: "I recomend getting involed with your community, hand out copies to people for testing or create a Facebook page for your company. The best place to start as a business building a brand is your backdoor. By getting involed with your community not only will you make a better community for everyone but they will also be interested in your product or service. "

Giving out copies of your game to friends and so on is in fact about as far as most get with promoting their game, giving them out to the community will NOT help garner sales for such a product, at best they might make copies and hand them out to THEIR friends. I am all for doing community work and have in fact done more than my fair share in that respect, but promoting games, software etc as a community feel good event in my view will not help much .

The advice you are giving sounds more oriented towards a local business....like a plumber or painter decorator.
I actually thought the subject was a game they are trying to sell.

I might be completely off base here and you can inform me on how this approach helped sell your own games and office software which are part of your own business model and how this involvement helped your community.
If you only sell locally then I get the drift.

I am not simply trying to cut you down, you just lost me is all

Back to the topic...your lack of screenshots, promo material, demo or anything for that matter even when posting this question here, is significant. It wont matter how good your game is or how big your studio is, publishers wont pay any attention unless you have something to show.
Then it might narrow down who you should approach, but be warned many publishers are unscrupulous dogs who will find a way to take all the profits.
If as you say its a web browser based game I dont see the need for a publisher, what you need is funding to set up online and then lots of funding to promote it and hope beyond all hope that you get enough paying users, or at least enough users to attract advertising, who knows? maybe then that publisher you seek will approach you.
It all depends on how big your thinking.

Quote: "Sadly its not field of dreams "if you build it they will come"."

No they wont...He's right on the nail with this one.
bitJericho
22
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Posted: 7th Jan 2013 22:09
Amazon payments, Google, PayPal all would work. Humblebundle does payment processing for some games. You don't need a self publishing game store. You just need a payment processor and an ad campaign or a publisher.

Visit my blog http://www.canales.me.
old_School
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Posted: 7th Jan 2013 22:49 Edited at: 7th Jan 2013 22:51
It’s ok I'll explain. This is just a suggestion by the way it’s not a 100% guarantee to drive in sales it worked for me but may not work for you. Anyway, doing volunteer work you can meet other business owners and network with them to obtain work or contracts. Every business owner typically wants to see your product prior or a demo. Giving free copies to your community may attract other business owners because they seen or used your product or demo.

There are a lot of elements to running a business but one of them is keeping or generating revenue. By creating a relationship with local businesses you can generate small revenue to help fund larger projects. When we switched our name from UOK Games to UOK Software it was because we no longer just made games. We found it was better to go out and find these small contracts making small office solutions for small local business and use that money to fund larger projects. Without those small contracts we simply could not afford to develop the bigger gaming based projects. So after awhile we decided the name or word "Games" did not represent us as a company, so we changed to better represent ourselves as a business.

My example above is how we became successful and our model may not work for you. There is no “perfect” business model that will ensure any business success. The model we created is likely not something you will find in any text book. So I recommend you research successful business models and create your own or use one that will fit your business needs. It’s also important to understand that you may not be successful as a business owner no matter what you do or what model you follow. In my experience, there is a certain degree of luck involved in my professional opinion. If you choose to use my business model, but fail. On the bright side you will have the satisfaction of knowing you at least helped or improved your community and to me that’s what really matters helping others in need. We may just be “developers” but we can help people one piece of software at a time. I hope that helps explain my business points and my business model.
rolfy
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Posted: 7th Jan 2013 23:02 Edited at: 7th Jan 2013 23:10
I misunderstood the context of 'community' here I guess, still as you say yourself it did not help sales of games but of software which helped fund your games.
I suppose your referring to start ups who join local Business Groups more than Community, I can see how you would compare this with actual Community Work (not to be confused with Community Service which is doled out to law breaking scumbags instead of more fitting prison sentences).
No offense meant to any law breaking scumbags who might have received Community Service around here
old_School
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Posted: 8th Jan 2013 00:09 Edited at: 8th Jan 2013 00:11
No I really ment community service. Of course networking through online cmmunities helps as well but getting involved with your local community is very helpful. Not everyone who does community service is a "scumbag" lol I use to do a lot of volunteer work at my daughters school. I was also able to network with other parents and discuss basic childrens game ideas with other parents directly. I also met a lot of local business owners who shared valuable business tips with me and helped me get started as a business in general. Plus I got to spend extra time with my daughter of course which is always a bounus, but anyway its a good way to network. It will help your sales in the long run by building up your company and its networking with other businesses. Like I said its a marathon, it takes time to build up a customer base and to build your brand.
rolfy
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Posted: 8th Jan 2013 00:23 Edited at: 8th Jan 2013 00:43
To me they are two different things, over in the UK Community Work is what you describe (I wasn't voluntary though, got paid well enough) and Community Service is the soft option for the criminally inept (they got caught) or as lawyers call them 'Poor wee deprived souls'. I have in fact worked with both, did a school safety design project with a bunch of them there to paint walls etc, they nicked anything that wasn't nailed down.

I have also did a lot of community work with age groups 8-18 yrs in both Art and Music. The Community Service supervision job paid the most but for me was the shortest lived

I guess Community Service was once what you say but has become a byword for 'off the hook' in the UK.
tiresius
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Location: MA USA
Posted: 8th Jan 2013 02:42
What is going on here, folks? All this energy trying to help a robot user who joined today just to advertise their Pirate Arena game. Go on czar1, prove me wrong!

old_School
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Posted: 8th Jan 2013 02:48
Well on the bright side some good information was posted above that may help others
xplosys
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Posted: 8th Jan 2013 02:52
Yes, bitJericho did post some good info.

!retupmoc eht ni deppart m'I !pleH

That Guy John
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Posted: 8th Jan 2013 06:40
Quote: " there is no site that sells and distributes digital content"


Uh..what?
Benjamin
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Posted: 8th Jan 2013 07:05
I don't think you're allowed to sell help files, unless they are help files that you have created yourself.

You're signature has been erased by a mod
old_School
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Posted: 8th Jan 2013 08:47
No you can not sel digital content on Amazon, Ive asked many times. They also have no future plans to change this ethier.
old_School
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Posted: 8th Jan 2013 08:48
No you can not sell digital content on Amazon, Ive asked many times. They also have no future plans to change this ethier.
mr Handy
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Posted: 8th Jan 2013 11:02
At first I thought he was one of the War Z developers

*** Merry Chuckmas! ***
Quik
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Posted: 8th Jan 2013 11:35
Quote: "At first I thought he was one of the War Z developers "



funny considering War Z is doing quite well and seems to know where and how to sell their game



Whose eyes are those eyes?
Fluffy Rabbit
User Banned
Posted: 8th Jan 2013 17:15
Quote: "War Z is doing quite well and seems to know where and how to sell their game"


Sergey Titov always pulls through.

Actually, War Z is being sold on Steam AFAIK. That is fine for some developers, but a lot of people don't like the idea of catering to an additional software platform just to sell a damn game. I mean really, we're only talking about a few EXEs, DLLs, and BMPs here. Most games hardly need to be ported to some kind of "app" platform. Time is money.
Quik
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Posted: 8th Jan 2013 17:27
Quote: "Actually, War Z is being sold on Steam AFAIK."


was* its basicly been basicly pulled- its still on steam, just cant buy it there, because it was "prematurely released" - they claim it is "finished", but it is CLEARLY in beta, they havent even inplemented the friends system yet.


but we're getting of track...



Whose eyes are those eyes?
nonZero
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Posted: 8th Jan 2013 20:52
Quote: "I want to sell a game help"

Lotsa posts... TL;DR
If I echo anyone else's info, slap me with a halibut (only a fresh one though).

Suggestions:
1) Free demo version or other freeware game for promo.
2) Youtube videos
3) Facebook page (Yeah it's lame, but tons of companies are doing it.
4) Use and abuse friends with blogs, MAKE THEM PROMOTE your stuff.
5) Promote your stuff on forums that you and the team have been members of for some considerable time.
6) Advertise yourself with yourself. Print some t-shirts, wear them places. Hey, if it doesn't work you still got t-shirts with cool logos

Dunno if that's of any use, hope it is.

Silence is golden, duct tape is silver
MrValentine
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Posted: 8th Jan 2013 21:08
Quote: "slap me with a halibut (only a fresh one though)."




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