Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / problems with adding models into FPSCx10 and wondering if PG or other mod will help

Author
Message
TheMushroomGuy
11
Years of Service
User Offline
Joined: 4th Jan 2013
Location: Washington near Seattle
Posted: 9th Jan 2013 06:48
ive searched quiet a bit on this site for help getting models in fpscx10 but most of the time they are talking about x9 im inexperienced with most thing to do with computers so i decided to get a mod to see if it would help i got project green but when i try to download it and unrar this message pops up: This type of file can harm your computer. do you want to keep project green fe editi....pdf anyway? what do i do and will project green or any other mod even help me add my own entities and content into fps creator?

-Kurt Cobain "Id Rather Be Hated For Who I Am, Than Loved For Who I Am Not...
kingofmk98
12
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 9th Jan 2013 20:44
project green is for x9 only i believe

http://fpscfree.webs.com/
Donations to the site are welcome. Your donations will be used to upgrade the site. Donations are only 2 dollars.
TheMushroomGuy
11
Years of Service
User Offline
Joined: 4th Jan 2013
Location: Washington near Seattle
Posted: 14th Jan 2013 00:45
well then are their any updates or mods anything at all the will make it possible to import my own entities segments etc into fpscx10

-Kurt Cobain "Id Rather Be Hated For Who I Am, Than Loved For Who I Am Not...
Vent
FPSC Master
15
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 14th Jan 2013 01:28
As far as I know, getting something into X10 is the same as getting something into X9.

There isn't any update or mod needed to do this.


TheMushroomGuy
11
Years of Service
User Offline
Joined: 4th Jan 2013
Location: Washington near Seattle
Posted: 14th Jan 2013 01:45
i was told other wise and i followed the fps pipe line on how to import your own models into fps creator didn't work for me i also used the download that tga provides for making entities in fps it shows error every time i open it

-Kurt Cobain "Id Rather Be Hated For Who I Am, Than Loved For Who I Am Not...
unfamillia
13
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 14th Jan 2013 01:53 Edited at: 14th Jan 2013 01:54
As an owner of X10, I can confirm that it is exactly the same as importing media into X9.

Just grab a copy of Entity Workshop by Wehtam or Doomsters Model Maker.

Make sure that you have the correct path set up to export the media to, otherwise, you will get errors.

I am still amazed that people are finding copies of X10! I keep seeing new people flashing up in the forums asking questions about it.

I'm not accusing anyone of piracy, as you might of purchased it a while ago and have not been active in the forums, but, there seems to have been an influx of new members asking about X10.

Unfamillia

EDIT - in regards to mods, check out Mystic Mod. Its designed for X10 and adds a fair amount of stability and scripting add ons.

TheMushroomGuy
11
Years of Service
User Offline
Joined: 4th Jan 2013
Location: Washington near Seattle
Posted: 16th Jan 2013 04:51
i bought mine online and got it in the mail 6 years ago and never used the forums until now but i would not be surprised if illegal downloads was the culprit how ever i am at a lost as to how to import your own entities i have wings 3d and a paint program i'd be interested in knowing how you import your stuff unfamillia just to see what it is eactly that im doing wrong its been vary frustrating for me

-Kurt Cobain "Id Rather Be Hated For Who I Am, Than Loved For Who I Am Not...
unfamillia
13
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 16th Jan 2013 13:14
I use Blender to make my models and i use GIMP to create the textures and associated shader maps (normal, spec, illumination)

Then, all i do is, open up Entity Workshop, choose my model, select the texture i made, then hit export. It really is that simple.

Unfamillia

A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 16th Jan 2013 20:55 Edited at: 16th Jan 2013 20:55
@TheMushroomGuy

It's kind of hard to read what you're writing. Try adding some punctuation.

Don't waste your life

Login to post a reply

Server time is: 2024-04-27 14:52:37
Your offset time is: 2024-04-27 14:52:37