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AppGameKit Classic Chat / Virtual Button Alpha Default

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Naphier
13
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 18th Jan 2013 23:51
I'm not sure if this is supposed to occur this way or not:
When I set up virtual buttons they are about 20% transparent.
I have to add the SetVirtualButtonAlpha() command to make them fully opaque.
Is this the way it is supposed to be?
Does anyone have a clue as to why? It seems like the majority of the buttons people want are going to be fully opaque. Why force the programmer to add another line just to make them like the industry standard?

I've attached some example code for anyone to tinker with if they'd like.

I'm using 1088beta on Windows and Android

Thanks!!

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Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 19th Jan 2013 00:48
Yes, that is the default state. It is how it works since v1076 across all platforms.

I don't know why it works that way. I guess the idea of 'virtual' is that it isn't quite there.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Naphier
13
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 19th Jan 2013 02:04

lol! I like that explanation!

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