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Dark Physics & Dark A.I. & Dark Dynamix / [Dark Physics] Repositioning character controller

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Non Sequitur M
10
Years of Service
User Offline
Joined: 28th Oct 2008
Location: Where am I!? Where are YOU?
Posted: 24th Jan 2013 18:55
Ok. I've tried many different "techniques" that I have found on here, but the answers never work. I need to reposition the character controller for such things as teleporters and respawn.

What I have tried, and the outcomes:

Deleting and recreating the controller-Crashes with a report stating that the character controller exists and can't be overwritten, even if I delete it!!!

Position Static Rigid Body-The controller is in NO shape or form a rigid body. And, just as I thought, the program crashes saying, "Rigid body with ID X does not exist," or something to that effect.

Applying forces to the controller-Applying forces is WAY beyond illogical, as I need an EXACT point to point reposition.

Ok. So, my question. Has anyone found a way to reposition the character controller anywhere you want it? Only post if you've run into this problem, or found a solution.

Thanks,
Amo.
Qqite
9
Years of Service
User Offline
Joined: 28th Feb 2010
Location: Florida, U.S.
Posted: 28th Jan 2013 08:14
DYN CONTROLLER SET POSITION (int controllerID, float x, float y, float z)

Ventures of the worlds around us are limited only by our imagination.
Matty H
10
Years of Service
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Joined: 7th Oct 2008
Location: England
Posted: 28th Jan 2013 12:40
He is using Dark Physics.

You could try Dark Dynamix:
Dynamix Free

I think the character controller will work just as you expect.

Non Sequitur M
10
Years of Service
User Offline
Joined: 28th Oct 2008
Location: Where am I!? Where are YOU?
Posted: 30th Jan 2013 04:40
Well, thanks Matty, but as I don't have $60 to spend, I've taken to programming my own character controller within Dark Physics. It'll take some work(but, when is programming not work. Am I right?). It's actually already beginning to shape together, a few more calculations and a few variable tweaks, and I'll have a solid base to work with. I'll also have control over which objects can push the controller, and which can't, as well as the other way around!

Thanks,
Amo.

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