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FPSC Classic Models and Media / Help adding coloration to my map

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Siphon_Studios
11
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Joined: 20th Jan 2013
Location: @ the Mr. Coffee
Posted: 25th Jan 2013 04:44
I need help trying to colorize my map to be like a creepy bluish-green.

Like this:



The only thing different is there is no outside lighting. So the green and blue shades on the walls PLUS THE FLASHLIGHT.

I also cant even equipt a flashlight. It just lets me pick it up. I dont know how to equip it.

Any help is much appreciated!
Siphon_Studios
11
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Joined: 20th Jan 2013
Location: @ the Mr. Coffee
Posted: 25th Jan 2013 05:12
******EDIT******

I fixed the flashlight issue. It needed script.

I still cant get the shading right. I think i need to play around with the "Ambient" light levels in the Global Script. But is there still an easy way to simulate this?
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 26th Jan 2013 03:12 Edited at: 26th Jan 2013 10:02
I find a 'colorpicker'or 'eyedropper' in any art program would work for me when I want a specific color for the ambiance. you cant see the eyedropper tool connected to the color window but as move the tool around the picture it gives me the RGB values of the color I'm over. These numbers can be entered into the Red, Blue, and Green values for your ambiance. Hope that helped.
Example picture attatched.


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Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 26th Jan 2013 04:34
Siphon_Studios
11
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Joined: 20th Jan 2013
Location: @ the Mr. Coffee
Posted: 26th Jan 2013 05:02
@Disturbing13 great idea, thanks!

@Vent It looks so epic, but i don't have DarkShader, how do i use this????????
Siphon_Studios
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Joined: 20th Jan 2013
Location: @ the Mr. Coffee
Posted: 26th Jan 2013 05:46
Im completely lost on how to work that shader. I dont even know how to open it or what to put it on or what...

sorry for the double post, im just lost
rolfy
17
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Joined: 23rd Jun 2006
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Posted: 26th Jan 2013 07:51 Edited at: 26th Jan 2013 08:06
Stick with simply changing the ambience colour settings, bond's shaders do rock but not necessary for what you want, maybe later when your more comfortable with things..
If you were to use this shader to perform colour correction and didn't want the film grain your going to have a lot of shader code which is not being used and it would be pointless uaing a fullscreen shader for such a thing. I dont know your comp's specs but fullscreen shaders can cause unwanted lag,

Change your ambience colour in setuplevel.fpi:
Files\languagebank\english\gamebank\mygame

Lower the red and green values till you get the blue you want.
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255

Throw in some white and blue tint lights and you will achieve what you want far easier.

I don't trip over...I do random gravity checks.
Siphon_Studios
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Posted: 26th Jan 2013 08:57
Ah ok, thanks for the advice rolfy. I have a bunch of white lights, is there any way to change all of them at once? I want them to become a light sea-foam greenish color. would this help?
Disturbing 13
19
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Location: Murder Capital of the World
Posted: 26th Jan 2013 22:22
Set one light and change it's color, then grab that same light and place it again and you will have a clone left to place as many times as you want.

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
Siphon_Studios
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Posted: 26th Jan 2013 22:30
Thats what i was going to do. I was hoping for an easier way. Oh well. Thanks everyone!

When the darkness falls...
... we arise
Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 26th Jan 2013 23:48
That's about as easy as it gets. Maybe you're not getting my meaning. All you have to do is change one light, grab that same light as if you were going to delete it but don't,you place that same changed light over and over again without having to alter each light.

Model pack 66-99 high quality items...cheap!!
"Who loves ya baby!"
Siphon_Studios
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Location: @ the Mr. Coffee
Posted: 26th Jan 2013 23:59
No i understand. I do that a lot. I was just wondering if there was an option to see all lights placed on the map, choose say "all white light" view their information, and change the color for all existing White Lights.

Idk, that would be a nice thing to have. But i get what you are saying.

When the darkness falls...
... we arise
rolfy
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Posted: 27th Jan 2013 04:26 Edited at: 27th Jan 2013 04:26
The only quick way to do it is to create and put your colour into the custom selection box in the colour picker, then select that for each light.
At least you wouldn't have to place them all again.

I don't trip over...I do random gravity checks.
Siphon_Studios
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Joined: 20th Jan 2013
Location: @ the Mr. Coffee
Posted: 27th Jan 2013 07:02
Lol thats the exact opposite of fast... Doing that for each, and every, light... Oi vey. Hahaha

When the darkness falls...
... we arise

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