Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 1st Feb 2013 07:21
Does anyone know if TGC plan on adding Flash support for AppGameKit, or maybe Html5?

I know this has probably been asked before, but I coulden't find anything about it using the search function.

There are 10 types of people, those who understand binary and those who don't
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 1st Feb 2013 10:41
We plan on adding HTML5 export at some point. We had a semi-working compiler on Freedom Engine.


this.mess = abs(sin(times#))
tornado
18
Years of Service
User Offline
Joined: 21st Jul 2005
Location:
Posted: 1st Feb 2013 12:23
Quote: "plan on adding HTML5 export at some point"
would be very very very appreciated in tier 2 any details so far?

Daniel TGC
Retired Moderator
17
Years of Service
User Offline
Joined: 19th Feb 2007
Location: TGC
Posted: 1st Feb 2013 14:11 Edited at: 1st Feb 2013 14:13
Flash is created using ActionScript, an adobe property. In addition to this Adobe are abandoning flash support for mobile devices in favor of HTML5 themselves. While it's still widely in popular use HTML5 is slowly thwarting it. In addition to this HTML5 is fast becoming a language to create apps universally across the web and devices. Windows 8 apps can already be created using HTML5 as can Android apps. To make this truly useful we need Microsoft to get it's act together and implement proper WebGL support into it's browser. Though given that WebGL is based on OpenGL, number one enemy to Direct X, I don't hold a lot of hope for this. You know how Microsoft can be territorial about this kind of thing.
JimHawkins
14
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 1st Feb 2013 14:17
Nobody should be using OGL when HTML5 has a canvas property, Far better to detach from third-party stuff.

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL

Login to post a reply

Server time is: 2024-05-06 23:53:12
Your offset time is: 2024-05-06 23:53:12