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Program Announcements / ModelProps 2011 (Simple Model & Animation Builder)

Author
Message
SoftMotion3D
AGK Developer
13
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 7th Feb 2013 18:39 Edited at: 3rd Apr 2013 18:27
Just letting everyone know that i am working on Modelprops 2013 and am now giving this one out for free.

The animation style used with this program involves linking objects together as limbs for animations.

This app can produce .x animated files that will work for darkbasic classic as well as darkbasic professional.

**This program can not deal with bone based animations using a solid mesh**

Please do not try making a game using the hedgehog character as i only drew and animated him for showcase only....unless you plan on making a project thats freeware.


Release Notes: 1.13
-saves animated .x
-saves animated .n3d
-saves animated .dbo
-saves 3mp (text 3d format)

-loads (broken .x) but easily fixable
-loads 3mp (text 3d format)
-loads (broken .3ds) but again just need to reset limb offsets



download installer here:
http://www.smotion3d.com/downloads/ModelProps1_13.exe

seppgirty
FPSC Developer
10
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 8th Feb 2013 01:04
looks really good SMD i'll have to try it out later..

gamer, lover, filmmaker
SoftMotion3D
AGK Developer
13
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 8th Feb 2013 01:28
its not the easiest or best interface and thats why im working on its replacement.

but thanks

For the replacement editor... its going to have alot more functions and easier interface for learning it.
I plan on starting up Doomed Descent again once i have the new editor finished as i plan on drawing all the graphics for it with it.

SoftMotion3D
AGK Developer
13
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 10th Feb 2013 05:11
Yeah the new one is already looking a tun better! I will start a thread for it when i get more progress done on it.


seppgirty
FPSC Developer
10
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 10th Feb 2013 17:01
lookin good.

gamer, lover, filmmaker
Sph!nx
10
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 10th Feb 2013 18:03
Indeed. It's good to see you're still working on this.

Regards Sph!nx
www.mental-image.net
SoftMotion3D
AGK Developer
13
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 12th Feb 2013 04:16
Thanks and yes its good that im having another go at this.

I basicaly want to get it to a point where drawing and animating characters takes a fraction of the time its currently taking me.

Basicly your gunna see better and more=> animation tools/ vertex editting tools.

mr_d
DBPro Tool Maker
12
Years of Service
User Offline
Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 25th Mar 2013 10:10
looking good - tagging in to keep up to date with the progress of this

SoftMotion3D
AGK Developer
13
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Apr 2013 18:24 Edited at: 3rd Apr 2013 18:31
here is an updated screen shot:



I have gotten the new detach limb and add limb to work very well keeping child limbs intact.

Im hoping to have a beta release in Late May 2013.

If your not familiar with the original... it saves out animated .x files to be reloaded back into your darkbasic classic/ darkbasic pro applications with smooth animation playback.

load object 1,"blah.x"
loop object 1

as easy as that

seppgirty
FPSC Developer
10
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 4th Apr 2013 02:27
looking really professional. keep it up.

gamer, lover, filmmaker
SoftMotion3D
AGK Developer
13
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 8th Apr 2013 05:36
for those that want to follow its progress....heres the new thread.

http://forum.thegamecreators.com/?m=forum_view&t=204713&b=8&p=0

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