Quote: "Here's my recommendation. I think from the perspective of a hobbyist coder, there is no issue with creating a game that's similar to one that is already in the market. In fact, that can have it's advantages - often seeing how commercial games handle their design has led me to come up with better ideas for my own games. Don't take it as discouraging that your game ideas are similar to professional games. Mind you, this would be a little different if you were intending to sell your game commercially. However, when creating something as a hobbyist or a new coder... don't worry about that. Just do the best you can to design your game, and don't worry about similarities with other games. It's surprisingly hard to come up with ideas that are completely original, and work. In fact, some of the best games share ideas. Find motivation in the fact that your idea is similar to a commercial game - that means it has value!
And another thing. You compare your game concept to a commercial game, saying yours is "MILDY" entertaining while the professional one is "EXTREMELY" entertaining. Don't compare yourself like that. As an indie developer, yes, no matter how hard you try a commercial studio will have better art and better graphics, and in some cases (but not all) better design. A big step in my opinion is realizing that you can't compete with commercial studios but also that you CAN create an enjoyable game!
TL;DR Don't worry about similarities with professional games. Take that as a good thing and don't compare yourself to commercial products. Instead, use the opportunity to challenge yourself to create an EXTREMELY enjoyable experience with what you have - focus on fun over all else, you are creating a game after all "
I'm not looking to create a game that is fun, there is a fun factor. But I'm looking for concepts that put the players mental powers to the test. Such as puzzles, a thing that i have always loved about a game (Referring to resident evil 1, 2, 3, and so on)as the puzzles. Parts of the game that make you think, some of the beta games I've created are just "Gung hoe" grab a gun, and kill as many enemies as you can. But I'm trying out new ideas such as the puzzles, sadly. I have to create another game all over again and try to figure out how to script the puzzle to work the way i want it. Yes, Some of my ideas include puzzles. But i am having a hard time trying to figure out how to script it to work.
Speed of the wolf, power of the pack!!
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