I'm curious if anyone has managed to use the PhysicsRayCast() as a mechanism for the steering of (AI) enemies in a purely Physics game (along with SetSpritePhysicsImpulse() perhaps)?
Given the command structure in AppGameKit I don't see any other way it can be done, but if I've overlooked something pls point me int the right direction.
I'm referring to the theoretical steering behaviors referenced here: *Steering Behaviors For Autonomous Characters*
http://www.red3d.com/cwr/steer/
There is also excellent references to this issue in Mat Buckland's book 'Programming Game AI by Example in chapter 3 - Autonomously Moving Game Agents.
Finally, O'Reilly's book AI for Game Developers in Chapter 4 discusses "Flocking" which is also at the heart of this discussion.
Anything anyone can say about the subject would be greatly appreciated.
Many thanks in advance....
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From the Desk of Prof Versaggi ...