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AppGameKit/AppGameKit Studio Showcase / Dodge those Balls released for Android!

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easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 28th Feb 2013 00:54
I've released my second app on Android for free, you can check it out HERE

There are 10 types of people, those who understand binary and those who don't
RichardH
11
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Joined: 29th Nov 2012
Location: California
Posted: 1st Mar 2013 07:27
Very cool, it has a clean look to it which makes it that much more fun to play. Music is not bad either.
RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 1st Mar 2013 09:34
Just played this, very good indeed! Simple pick up and play fun.

Rick

Financial Director
TGC Team
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 18th Mar 2013 03:41
Thanks for the encouragement, the iOS version should be coming soon!

There are 10 types of people, those who understand binary and those who don't
http://splatstudio.joshwebsites.com/
Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 20th Mar 2013 09:02
Better than I thought it would be from the screens I think you should add a screenshot with more colored balls on the Play Store. Looking really solid, I like the twisting transitions. Reminded me of playing International Karate + on Amiga where you block bouncing balls with a shield on one of the bonus stages.

One thing though. I can't quit the game without using the Task Manager. In Android 2.3.x (which about half of all Android devices use) it is common to exit apps using the back button. Actually, it is common to use the back button to exit out to main menu etc. The keycode for this in AppGameKit is 27, same as Esc on a keyboard. So you can use GetRawKeyPressed( 27 ) to get input from this.

Also, your icon does not use transparency so it has white corners. You should use a 32 bit PNG with transparency for your icon.


Demo 3 is out now!
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 20th Mar 2013 09:30 Edited at: 20th Mar 2013 09:31
Ok, thanks, there's also a few other things to fix (such as how you can't 'flick' the achievements screen), it'll be updated soon.
I'll probably add a video as well

Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 20th Mar 2013 10:04
BTW, I use the back button to open up a pause menu. I do the same if the user resumes the game after say a phone call. If you use getresumed() at the beginning of your loop you can use that to open up a menu so the player can unpause the game manually.


Demo 3 is out now!
Funnell7
12
Years of Service
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Joined: 8th Sep 2011
Location: UK, England
Posted: 25th Apr 2013 17:34
MissJoJo, I think something has happened to your collision detection... I'm getting killed by bouncing balls which are no where near me. Its almost as if the collision area has moved up by about 20 pixels...

Have you made an update using 108.11? I believe something changed for this beta... DA had issues too...

Thought I'd let you know so you can fix it quick...
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 26th Apr 2013 02:15 Edited at: 26th Apr 2013 02:27
Thanks, I am aware of the problem and have been trying to fix it, but it's very strange. There's no issue on the windows version, just the Android. I think it's a bug with the Android player so I'll have to figure out a workaround.

edit: the bug is also in the 1076 windows version but not the 1089 windows version

edit2: Issue solved, the problem was the SetSpriteOffset was being called and it seems to change the SpriteCollision area. I had to change it to SetSpriteOffset(2.26,8) instead of SetSpriteOffset(2.26,0) (16 is the height of the Guy)

easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 27th Apr 2013 08:31
Dodge those Balls has now been released by iOS, a HUGE thanks to tornado for publishing it!
iTunes

easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 12th Jun 2013 05:59
Dodge those Balls has topped the 1000 installs mark on Android!!
Just posting this because I'm so excited about it

xCept
21
Years of Service
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Joined: 15th Dec 2002
Location:
Posted: 12th Jun 2013 06:41
Way to go! And with very good reviews too It's hard getting noticed on Android and iOS with so many apps available.
RickV
TGC Development Director
23
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Jun 2013 13:49
Hi MissJoJo,

I'm pulling together a selection of games made with AppGameKit as part of a video montage to show what's been done. Could you make available to me a version of the game for PC from which I can capture some footage?

Regards,

Rick

Financial Director
TGC Team
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 13th Jun 2013 03:58
sure!
Do you want me to attach it to a post or email it or what?

RickV
TGC Development Director
23
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Jun 2013 13:39
Hi,

Contact me direct here rick@thegamecreators.com

You can email it if you like.

Thanks,

Rick

Financial Director
TGC Team
easter bunny
11
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 14th Jun 2013 05:29
Hi Rick,
I sent an email but the TGC pop/imap server apparently doesn't like zip attachments
so I attached it to this post

thanks

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jlahtinen
14
Years of Service
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Joined: 26th Oct 2009
Location: Finland
Posted: 3rd Jul 2013 16:48
Downloaded & reviewed.

Tilting controls could be more "analog", other that that very solid release.

My simple, free AppGameKit app, made in under 60mins.
Download it from Google Play

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