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AppGameKit Classic Chat / FPSC-2-AGK question

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Big Dog Game Studios
11
Years of Service
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Joined: 18th Jun 2012
Location: Port Angeles, WA
Posted: 28th Feb 2013 04:42
This may have been asked already, but I am about to head out to work and wanted to ask before I left. With the FPSC-2-AGK, does it convert the whole FPS game you created, or just the level themselves?

Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Feb 2013 07:58
Sorry but that is not an wonder app that gives agk extra features that it dont have

Agk dont have physics or animated meshes so far and are in the works.

But the amazing thing it does is converting the entire level from an direct x standard to something that works on a cross platform language.

It converts the level with all segments,lightmaps,textures and all the shaders you nead to walk around it on your iphone or android tablet etc.
It even writes you a sample project for agk to only compile and start walking.

Its very clever with an built in feature to compress the texture detail to get it to work on low end devices also.

I belive this is one tool of many that will be released as soon as stuff are added to agk.

The 3d aspect of agk is still in beta stages.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
risecreature
11
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Joined: 10th Oct 2012
Location:
Posted: 11th Mar 2013 17:32
Purchased FPSC, FPSC-2-AGK.
Good level tool translates into the random meshes which are not close to each other. Hereby attached original level and AppGameKit version.

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risecreature
11
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Joined: 10th Oct 2012
Location:
Posted: 11th Mar 2013 17:33
This file is AppGameKit version.

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jeetu
13
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Joined: 4th Apr 2011
Location:
Posted: 13th Mar 2013 04:04
i have a question too.

can i add enemy/entity from fpsc

or

can i add enemy/entity in 3D format

i hope you guys understand



Thank you

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The Zoq2
14
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 13th Mar 2013 07:48
You can not add entities directly from fpsc. If you convert the objet to .obj you could add it to your game but AppGameKit does not support animations
risecreature
11
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Joined: 10th Oct 2012
Location:
Posted: 13th Mar 2013 09:14 Edited at: 13th Mar 2013 09:25
What about my question ? Is there any bug ?
Do you have any support channel to those who already purchased application ?
You application is not working properly as promoted.
I've purchased FPSC-2-AGK and it don't work well. I've checked .DBO file in test level of FPSC and it looks ok, but AGK's version is nothing close to one of FPSC.
It looks like there is some bug somewhere.
Wizzkid
AGK Tool Maker
17
Years of Service
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Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 13th Mar 2013 12:40
Hi,

At the minute the program will only convert the level to OBJ and generate the code to load the level and move about within it. Static entities will be loaded in, dynamic entities wont. I plan to add more features in the future which will load dynamic objects but I am waiting until AppGameKit supports animation.

@risecreature - I am unsure why you are having issues, but will look into it now, to help you solve it.

If anyone has any problems, check out this video:

www.youtube.com/watch?v=XJHwXSW53Eg

Otherwise, let me know and I will be happy to help.

I will get back to you when i solve the issue. Sorry for any inconvenience.

Wizzkid

Wizzkid
AGK Tool Maker
17
Years of Service
User Offline
Joined: 14th Aug 2006
Location: Northern Ireland
Posted: 13th Mar 2013 13:09
Hi all,

The issue has been resolved. Please ensure that you are running the latest version of FPSC when building your levels and you should have no problems ! Thanks

Wizzkid

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