Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
PekelaarSFX
9
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Mar 2013 01:48 Edited at: 7th Mar 2013 14:06


Developer: PekelaarSFX
Version: Build V1.19

What happened?
As an visitor for the European counsil, I was walking throught the main halls of the facility when a alarm went off. I tried my way to an exit but everyone was in panic. I heard some gunshots in the background. After some searching, I got very light in my head and fell in some sort of sleep... I woke up in a rotten corridor, not knowing where I was and what I did to get there. I feel strange, like something is different. Nevermind, no time to waste; time to find out what happened with me..

Progress
Currently finishing up the geometery (segment layout and basic entities) and adding puzzles to level 1.

I'm not far in development. To be honest, I started today..
Take a look at the screenshots and tell me what you think. Critics are most welcome!

Screenshots






Additional Screenshots
http://i47.tinypic.com/10o095v.jpg
http://i48.tinypic.com/2ive80m.jpg
http://i45.tinypic.com/2i12lg1.jpg
http://i49.tinypic.com/28sonf9.jpg
http://i46.tinypic.com/2cftyyo.jpg

Teaser/promo trailer:
http://www.youtube.com/watch?v=gmKxgLqV7Cc

You can also look at the development blog!
http://insanitydevelopent.blogspot.nl/

www.Tangodown.nl
Dutch tactical gaming community.
PixelF
6
Years of Service
User Offline
Joined: 30th Oct 2012
Location: United States
Posted: 7th Mar 2013 02:22
This looks very good!
PekelaarSFX
9
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Mar 2013 03:51
Thank you!

Don't as what your country can do for you, ask what you can do for your country. - Winston Churchill
BedsideReaper
8
Years of Service
User Offline
Joined: 4th Feb 2011
Location: Lakewood, WA
Posted: 7th Mar 2013 06:21
Everything here looks really good, and I have to say, the most noticeable thing to me that stands out are the segments. They're so detailed, I love it! Good job, sir!

"I think I'm getting the 'Black Lung,' pop."

"Derrick, you've been down there for one day."
PekelaarSFX
9
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Mar 2013 11:38
The segments are Wolf's segments (free from the forums) and ofcourse i have no reduction to textures.

www.Tangodown.nl
Dutch tactical gaming community.
Lyonia Games
7
Years of Service
User Offline
Joined: 8th Feb 2012
Location: Mostar,Bosnia and Herzegowina
Posted: 7th Mar 2013 11:45
This is good,but I don't like the repeat of the same theme over and over again.This is not a critic t oyou,but overall!

Lyonia 4 Life
PekelaarSFX
9
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Mar 2013 12:27
It will change offcourse! its just imperative to the story that I start this way.. And admit: rotten maintanance halls are long!

www.Tangodown.nl
Dutch tactical gaming community.
Lyonia Games
7
Years of Service
User Offline
Joined: 8th Feb 2012
Location: Mostar,Bosnia and Herzegowina
Posted: 7th Mar 2013 12:49
Glad to hear that.Keep working hard!

Lyonia 4 Life
PekelaarSFX
9
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Mar 2013 14:02 Edited at: 7th Mar 2013 14:05
Willdo!

www.Tangodown.nl
Dutch tactical gaming community.
Urzu6
6
Years of Service
User Offline
Joined: 1st Apr 2013
Location:
Posted: 1st Apr 2013 22:33
I'm new here and I wanted to say that your screen captures look great. How are you able to get your halls so dark? I'm trying to achieve the same effect, but everything is just dim not dark. Good luck developing your game!
Tomahawk
6
Years of Service
User Offline
Joined: 16th Dec 2012
Location: Where do you think I live?
Posted: 2nd Apr 2013 16:36
Got to build game>level settings>globelscript>ambiance
Another way is when you are testing a game use the < and > key to adjust the ambiance.

Burger
7
Years of Service
User Offline
Joined: 22nd Jun 2012
Location: New Zealand
Posted: 3rd Apr 2013 06:42
Looks good, nice and atmospheric and creepy and grungy and it looks to be promising.

- An Instinctive Fear IndieDB page, download demo today!
Neon_Hell
6
Years of Service
User Offline
Joined: 28th Apr 2013
Location:
Posted: 4th May 2013 12:52
Nice work! Scary dismal atmosphere.

Login to post a reply

Server time is: 2019-10-15 09:46:00
Your offset time is: 2019-10-15 09:46:00