Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [iOS Release] Leprechaun's Luck

Author
Message
erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 9th Mar 2013 03:36 Edited at: 9th Mar 2013 07:32
Apple just approved my 4th AppGameKit App Leprechaun's Luck.

https://itunes.apple.com/us/app/leprechauns-luck/id611774524?ls=1&mt=8



EDIT: With Ancient Lady's help I was able to compile an Android app finally. I'll update link when its available.

It may take a day to show up on the store though as usual.

Here's some screenshots
Screen 1

Screen 2

Screen 3


RickV
TGC Development Director
23
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 9th Mar 2013 12:59
This looks great!

Are you making it compatible with iPad at some point?

Rick

Financial Director
TGC Team
erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 9th Mar 2013 18:42 Edited at: 9th Mar 2013 18:44
@ Rick

My previous product Space Chickens VS Angry Zombies was iPad only
this product is iPhone (but universal binary)

I am specifically doing it this way at the moment to test sales figures between the two platforms.

When I make a truly universal product the file size can be between 25-50MB and I start running into memory problems on the iPhone 3GS/4 devices (due to large retina bitmaps )

So I want to see if my sales figures are particularly different when I release versions that are suited to ipad or iphone separately and if I should be spending more time doing universal binary's with optimizations for smaller screens in the code or if this approach is better?

On the other hand it *IS* the retina 640x960 resolution so even if someone gets it on iPad it scales very nicely with the 2x button.

Basically this is an experiment for me.

Otherwise .. no plans for or against it right now just waiting to see what happens and open to adjusting in the future based off my results from this experiment.

xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 10th Mar 2013 05:05
Good luck erebusman, inform us how is going!!

Long life to Steve!
erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 11th Mar 2013 02:04
And here it is my first Android App using AppGameKit , Leprechaun's Luck on Google Play here

erebusman
12
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 11th Mar 2013 02:12
@xGEKKOX : Thank you, will do!

Login to post a reply

Server time is: 2024-04-19 05:55:07
Your offset time is: 2024-04-19 05:55:07