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FPSC Classic Models and Media / normal map for segmant problem

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The Warrior Studio
12
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 9th Mar 2013 14:53
i had made a texture segment all with normal map with bond free shader but i face this problem



so please help me

-----------------------------------------
"The Warrior Studios Model thread 2012"
Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 9th Mar 2013 15:06
That is a very confusing image

When I used to have this problem, I tried a range of things to solve it.
Make sure you're using the following maps, with the following extensions.

texturename_D
texturename_D2
texturename_N
texturename_S

I used to think the D and D2 were unnecessary, but when i started to use it it fixed some problems.

How are you actually making the segments? are you creating them yourself in notepad / the explorer, or using a program, like the TGC Segment creator or Doomsters segment creator kit?

The Warrior Studio
12
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 9th Mar 2013 15:13 Edited at: 9th Mar 2013 15:14
first i create

texturename_D
texturename_D2
texturename_N
texturename_I

not _S

secand i re-change it by the notepad by adding the bond_1 shader in the effect line

-----------------------------------------
"The Warrior Studios Model thread 2012"
Willow
3D Media Maker
14
Years of Service
User Offline
Joined: 9th Aug 2010
Location: PA
Posted: 9th Mar 2013 16:24
The Warrior Studio, sent you an email. I'll help you out with this as I use bond_1's free shaders on everything just about, I love the look it gives.

This is something I worked on and everything uses this shader



Bejasc3D
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Down Under
Posted: 9th Mar 2013 16:32
I recommend you use this
http://forum.thegamecreators.com/?m=forum_view&t=178331&b=21

It's very easy to use, can convert textures to your desired format, and automatically can organize all of the segments you create into appropriate folders. has full support for Bonds shadermaps too, if you tell them where they are.

To get the program to work correctly, you have to select the D2 map first, then put the D, I, N, S maps in respectively. (I used to leave the illumination map blank.

Look forward to seeing more of what you can come up with

The Warrior Studio
12
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 9th Mar 2013 17:11
Quote: "Bejasc3D

I recommend you use this
http://forum.thegamecreators.com/?m=forum_view&t=178331&b=21"


thanks for help but still don't work

Quote: "Willow

sent you an email"


Done

-----------------------------------------
"The Warrior Studios Model thread 2012"
Willow
3D Media Maker
14
Years of Service
User Offline
Joined: 9th Aug 2010
Location: PA
Posted: 9th Mar 2013 18:40
Quote: "Done"


I will be looking for your email.

The Warrior Studio
12
Years of Service
User Offline
Joined: 2nd Jun 2012
Location: Egypt
Posted: 11th Mar 2013 21:12
no one have the fix for this problem ???

-----------------------------------------
"The Warrior Studios Model thread 2012"

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