My personal impression is positive, good to see something different; good to even see a new WIP for a change, it's been quite a while; and I especially like the logo; but would like to see a lot more stuff.
I've not figured out what is happening in the fire picture in the middle at the bottom, yet... What's going on?
I assume the way you rendered the teddy bear in the logo is the look you are trying to create in the game, perhaps? You did good.
You could if you wanted throw in a toon post rendering shader to add stroked edges to the characters. For this to focus on characters you'd need an additional camera with the level masked out. You can alternatively use the normals perpendicular to the camera as strokes, but that's just a thought and easy for me to say because I've done it before...
Quote: "nice models you got there.. but i see you messed up with the shaders too much!"
I could be wrong, but perhaps that might be the look the creator is going for. There are a number of games out there that go for a similar 'unrealistic' out of the ordinary look, and if the guy wanted to make it look realistic I doubt this kind of screenshot would have posted in the first place, but hey!! like I said, I could be wrong.
Quote: " i was hoping at least to see a shadow shaders.. "
Just a little bit harsh really. I write my a lot of my own shaders from the ground up, and use them on every single mesh that gets put into my engine, but I must say in my opinion, shadow shading is the worst most frustrating type of shader to get right in DBP; I have a great deal of respect for anyone who gets shadows working whatsoever, let alone look right.
Quote: ""I'm not sure if this is really ready for a WIP post yet since the game's only about half done""
Some WIPs don't even have a logo, or a character; you have both.