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AppGameKit/AppGameKit Studio Showcase / released game for Android: Electron!

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Juande
12
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Posted: 16th Mar 2013 09:56
After 7 month of hard work... I am proud to present you my game Electron! for Android. A puzzle game (made entirely in AGK) for the brightest minds. Try the demo!

https://play.google.com/store/apps/details?id=com.majesticgamessc.electrondemo&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5tYWplc3RpY2dhbWVzc2MuZWxlY3Ryb25kZW1vIl0.

Greetings
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 16th Mar 2013 10:21
Looks nice juande and will try to download it soon to test it

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Juande
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Posted: 16th Mar 2013 18:17
Thanks Cliff,

If you find problems (even about the language... i am spanish and my english is not very good)... tell me!

Thanks!
MikeMax
AGK Academic Backer
12
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Location: Paris
Posted: 16th Mar 2013 19:38
Simple question, i've just downloaded the demo ... how can we quit during the game ? i don't find the menu button
Juande
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Posted: 16th Mar 2013 20:59 Edited at: 16th Mar 2013 21:11
Hi MikeMax

Thanks for playing my game

If you are in office (inside the game), you can see the "X" button. This button allows to return to the menu.
If you start an experiment... you can't exit if you don't finish that experiment... I thought if the gamer can exit in that moment, he would reset the level and the costs would be 0... but this will be solved in the next version

EDIT: Also, in the new version, the icons will be bigger (for normal screens)
lilpissywilly
AGK Developer
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Joined: 10th Sep 2010
Location: Office Chair
Posted: 17th Mar 2013 11:34
That's really nice looking Juande, trailer and all!

My hovercraft is full of eels
Juande
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Posted: 17th Mar 2013 12:19
Thank you very much, lilpissywilly!!

Have you seen any problems with the language?

Greetings!
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 17th Mar 2013 12:58
I had the problem like mike that it whas a bit hard to understand where to exit the app.
And when i managed so whas it running in the background an hogged my tab ?

I played the tutorial until it seamed to hang it self and didt respond to input?

But this could be agk not liking android sandwich.

But overall impression is good but you have to make some things easier to understand like where to exit or go back to menue.

Some small work and its all good

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Juande
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Posted: 17th Mar 2013 13:41
Thanks Cliff for playing!!

What's the meaning "hogged"? (I have not found in wordreference... and i don't understand a lot of words)... it's similar to shut down... my app shut down your tablet??

This is important... I have tested it in sandwich version and it works fine... What happened before the app didn't respond?

Thanks cliff

Greetings!
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 17th Mar 2013 18:34 Edited at: 17th Mar 2013 18:34
Quote: "What's the meaning "hogged"? (I have not found in wordreference... and i don't understand a lot of words)... it's similar to shut down... my app shut down your tablet?? "

It hogged the performance wich means the tab got slow until i force closed.
Quote: "This is important... I have tested it in sandwich version and it works fine... What happened before the app didn't respond?"

I whas in the tutorial and started placing out the mirrors the electrons bounce on.
When i whas supposed to place out the second one so didt the app respond anymore ?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Juande
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Posted: 17th Mar 2013 19:14 Edited at: 17th Mar 2013 19:29
Ok. It's extrange... the tab shouldn't get slow...

I suppose that you wanted to say the detector and yes I have found a little problem... (sometimes, the app is blocked) it's corrected!

Thanks cliff.
Cliff Mellangard 3DEGS
Developer
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Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Mar 2013 22:26
Quote: "Ok. It's extrange... the tab shouldn't get slow..."

I belive its the problem with it being hard to detect where to go back or exit the app
If you press home so does the app simply run at full speed in the background.

Only make it clearer how to go back to menue or exit the app and where the user should do it

Maybe make the app exit completely if pressing the home button?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Juande
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Posted: 18th Mar 2013 09:50
Yes, I have updated the apk with the new option (exit to the main menu) and it's explained in the tutorial But it's not possible to exit in the tutorial (they are only 2 levels)... I have problems with the variables of the tutorial (and they are a lot) if you return to the menu.

I have corrected some bugs and I have increased the resolution of the buttons. (for mobile)

Thank you very much for your comments.

P.S. I don't know how to set the actions of the home button of Android. Is possible to set it with an command in AppGameKit?
MikeMax
AGK Academic Backer
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Location: Paris
Posted: 18th Mar 2013 23:16
GetRawKeyPressed(27)

(Esc Key) is also the "Back" Button on android
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 19th Mar 2013 00:57
Sadly, there isn't any way to detect the home button. And we have no control over what happens.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Juande
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Posted: 20th Mar 2013 09:47
MikeMax, thanks for that information... it can be useful for me...

Ancient Lady, It's a pity that there isn't any way... it would be valuable...
Ancient Lady
Valued Member
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Location: Anchorage, Alaska, USA
Posted: 20th Mar 2013 14:45
You can tell when you return from going to the background.

The GetResumed() command returns 1 when the app has been returned to the foreground.

I check it at the top of the main processing loop and put my game into paused mode if it was actively playing when sent to the background.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

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