Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Compile media into application?

Author
Message
Inflictive
10
Years of Service
User Offline
Joined: 16th Jun 2009
Location: Altis
Posted: 25th Mar 2013 05:42
I have decided to start over on my game and this time make it in dark GDK instead of db pro. In db pro, there was a "media" menu where you load media into the project and it gets compiled into the application. How do you do that in Visual studio? And how do you load the media which is compiled into the app?

Morcilla
16
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 31st Mar 2013 13:05
I think that's only for Visual studio resources, like icons, menus and such.
There is no such DBPro IDE functionality, but Visual Studio & DGDK offer many open ways to achieve this, although you must control when and where.
After all, all that DBPro does is to extract the media files into the user/temp folder, leaving all files exposed.

I suggest to use dbWriteFileBlock / dbReadFileBlock

Mr Bigglesworth
11
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 1st Apr 2013 16:12
Since DarkGDK uses C++, you can use almost any C++ library, so your options are near limitless.

Login to post a reply

Server time is: 2019-11-12 18:43:50
Your offset time is: 2019-11-12 18:43:50