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FPSC Classic Models and Media / Why is my model so small?

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PixelF
11
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Joined: 30th Oct 2012
Location: United States
Posted: 25th Mar 2013 20:47 Edited at: 25th Mar 2013 20:52
Hi,
When importing a model into FPSC, it is so small I can barley see it on the floor.

When in Wings3d it looks fine.



I was going to take a screenshot of the model in-game but it doesn't come out in the picture.

How do I fix this?
Ross tra damus
3D Media Maker
17
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 25th Mar 2013 23:29 Edited at: 25th Mar 2013 23:30
PixelF

You could maybe use a model to scale your weapon to such as the ones at the link below:

http://forum.thegamecreators.com/?m=forum_view&t=203776&b=24

Not sure if they will import\merge into your scene in Wings 3D but you could give them a try.

Good luck.

NOTE - INFO 'Read Me' file is supplied in download.
raymondlee306
14
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Joined: 24th Oct 2009
Location: Ohio
Posted: 26th Mar 2013 00:31
Scale is not what you see on your screen but it is a measure of output. It probably looks fine in your modeling software but only because you are zoomed in. When you export it, it becomes whatever scale you have entered (which can be different than what you see) in the modeling programs settings. Do what Ross tra damus suggests and bring in a model along with your gun into wings3D and compare the two.
PixelF
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Location: United States
Posted: 26th Mar 2013 02:49
Thanks Ross Tra Damus and raymondlee306! I will follow your advice and see what happends.
PixelF
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Location: United States
Posted: 27th Mar 2013 04:20 Edited at: 27th Mar 2013 04:21
I did what you said, but this time it happened to my cargo containers.

My container had some babies.

danieleman
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Posted: 27th Mar 2013 05:46 Edited at: 27th Mar 2013 05:47
Ehh you can you use scale command for the models.Find the orientation part in your models FPI and then add scale then put number for the scale such as 200 or above (100 is normal).I hope you understand my English XD.Anyway nice model PixelF.


;orientation

model = Box.x
scale = 200
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 2

MY ENGLISH IS NOT GOOD LIKE YOURS.
PixelF
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Location: United States
Posted: 27th Mar 2013 06:10 Edited at: 28th Aug 2013 07:14
Quote: "Ehh you can you use scale command for the models.Find the orientation part in your models FPI and then add scale then put number for the scale such as 200 or above (100 is normal).I hope you understand my English XD.Anyway nice model PixelF.


;orientation

model = Box.x
scale = 200
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 2"


Thank you danielman!

www.pixeleater.me
Register now to become a reasonably intelligent human being!
danieleman
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Posted: 27th Mar 2013 06:32
Quote: "*GASP* Thank you danielman! You saved most of my models!

If you want, I will give you some models for free. "



Haha no thanks my friend,it's good to help people.Keep up your good work PixelF.

MY ENGLISH IS NOT GOOD LIKE YOURS.
PixelF
11
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Location: United States
Posted: 27th Mar 2013 06:46
This is what it looks like now.

danieleman
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Posted: 27th Mar 2013 06:55
Haha lookings good now PixelF,no more babies model are created XD.

MY ENGLISH IS NOT GOOD LIKE YOURS.
Ross tra damus
3D Media Maker
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Location: Looking to Escape London
Posted: 27th Mar 2013 10:34
PixelF

Great to see that you have some good results using the scale in the FPE but I think that you should also take 'notes' of the ways you can scale models in your modelling program and in the export options for model types.
Its good to have a 'method' in place so that you do not have to waste too much time visualy testing the scale out in FPSC.

Cool looking models.

Good luck.
ASTECH
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Posted: 27th Mar 2013 12:56
I just want to point out, after seeing that shipping crate, I know its either from Colonial Marines or AVP. If you take models or anything from a game, you can't share them. It mostly just limits you to your own personal work.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
PixelF
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Joined: 30th Oct 2012
Location: United States
Posted: 27th Mar 2013 21:01
Quote: "PixelF

Great to see that you have some good results using the scale in the FPE but I think that you should also take 'notes' of the ways you can scale models in your modelling program and in the export options for model types.
Its good to have a 'method' in place so that you do not have to waste too much time visualy testing the scale out in FPSC.

Cool looking models.

Good luck. "

Will do.

Thank you everyone for your help.

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