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You see, when I was a teenager and really into videogames, it was exploration and a sense of wonder that made games "magical". It enjoyed interactive 3D worlds and a certain artistic approach and attention to detail made these really come to live. Morrowind had that, a lot of fantasy games from the 2000 to 2005 aera. Modern games are often so overproduced, with the art department just producing assets, disconnected with the rest of the development that all the details and more are there, and it looks really awesome, but feels shallow and lifeless in many occasions. It really sticks out, comparing Splinter Cell: Blacklist to Chaos Theory or Morrowind to Oblivion. (Skyrim suffers it too but hides it a lot with way better aesthetics than you find in Oblivion.)
Gothic I and II compared to latter installments. However, 3D worlds are no longer interesting and the modern gamer takes them as a given so essentially I'm still crafting "swords" where the general audience already uses "rifles".
The golden age of shooters is also over. Remember when shooters had a nice "hot and filthy" manly B-movie flair? When you where shooting demons from hell and not minorities in a pseudo-warfare scenario? Yeah! These games still come out, and there where some great additions in the last few years but I feel that games in general take themselves too serious and are too dark nowadays. Don't get me wrong, horror-games should be dark. Games with a military conflict thematic should be dark... but we also need the fun stuff!
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