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3 Dimensional Chat / Pipeworks 2.0 is now available on Turbosquid!

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Hamburger
14
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 7th Apr 2013 23:02 Edited at: 8th Apr 2013 01:48
Hey guys, I just wanted to share my latest addition to my product list (my first in a long while)!

I wanted to do a remake of my old Pipe Construction Set (which was one of my best sellers), so I created a super high quality version with more content and better models.

Those who have bought my old Pipe Set may be very interested in this

I hope you all enjoy it! Also, for those who are wondering, work is still continuing on my scifi pack as well!



Product Description:


Pipeworks 2.0 is the sequel to the original Pipe Construction Set. It allows you to build virtually any combination of pipe networks, and boasts very high quality assets. The pack includes one Hi-res texture map, with normal, specular, and diffuse included for next gen games. There are also 13 high quality models included, including a wall bracket to support your pipes on walls or ceilings.

The polycounts of the models are somewhat high, so they may not suit a mobile game well (or similar). However, the bolts can be taken out to reduce polycounts of needed.

The models come in the following formats:

Lightwave LWO
Wavefront OBJ
3d Studio 3ds
Direct X file

Enjoy!


Cost: $12.00


Click my signature button to go to my product page.


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fallen one
17
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 8th Apr 2013 01:33
Didnt know about this, looks fantastic, gives the term 'laying pipe' new meaning.


Hamburger
14
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 8th Apr 2013 01:47
Quote: " Didnt know about this, looks fantastic, gives the term 'laying pipe' new meaning.

"


Lol thanks fallen one, I worked on it over the last few days.

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Quik
15
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Apr 2013 19:07
and at a reasonable price too! Thats rare on turbosquid!



Whose eyes are those eyes?
michael x
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 9th Apr 2013 00:20
the best thing about his models they are x file ready so getting them set up for fpsc is easy. i bought the last pipe pack which was cool. now i got this one and they are amazing. i m glad you add the valvewheel this time great work. you will have support.

more than what meets the eye

Welcome to SciFi Summer
Hamburger
14
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 9th Apr 2013 03:30
Thanks very much guys, glad to hear everyone's digging my pipes!

Quote: " i m glad you add the valvewheel this time great work"


Hey thanks Michael X, I knew that it would be a great selling point, I hardly see any valve models with the intent of being in a video game at all, so I whipped one up!

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Black Profductions
15
Years of Service
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Joined: 15th Sep 2008
Location: Argentina
Posted: 9th Apr 2013 22:55
The models are lacking smothing groups and i dont see any normal maps at all.

Looking for a 3d modeler? available for freelance work. Portfolio: http://maxi.codepard.com/
Hamburger
14
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 10th Apr 2013 00:09
Quote: "The models are lacking smothing groups and i dont see any normal maps at all."


There are normal maps in the picture, they are just a bit hard to see because most of the surface detail is 3 dimensional, while the normal map is mainly to eccentuate the rust on the pipes.

The models look like they have no smoothing groups because I was actually using Iclone as a sort of rendering tool, which doesn't support mesh smoothing... surprisingly... So when I imported the model it looked like that, I couldn't get around the flat-shaded look.

If it is an issue I can try to make a better product picture but I don't have access to any expensive renderers to take pictures with and create good looking renders like some others do.

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michael x
15
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 10th Apr 2013 10:26
fragmotion has smooth group.but when test them out in fpsc they look just fine to me.

more than what meets the eye

Welcome to SciFi Summer

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