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FPSC Classic Product Chat / Textease will not work any more.

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riccetts
14
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Joined: 14th Oct 2010
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Posted: 11th Apr 2013 05:16
I tried it on original characters like I did before and it won't work for any of them. I have been using it for months and it worked. Suddenly it doesn't.
Anybody?
BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 11th Apr 2013 05:47
Works fine for us. Tested it on XP, Vista, Win 7 (both 32 and 64 bit). No issues at all.

Perhaps you could be more clear on what you mean by "I have been using it for months and it worked. Suddenly it doesn't.". Does the app not start at all? Is the app not saving the script? I know Brian will ask for a more specific description (if not a "please paint-by-yellow-crayon").


There's no problem that can't be solved without applying a little scripting.
riccetts
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Posted: 11th Apr 2013 05:53
Well everything seems to work until I use the script in the main for the character. When I test it by walking up to the character nothing happens.
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 11th Apr 2013 06:05
Quote: "Well everything seems to work until I use the script in the main for the character. When I test it by walking up to the character nothing happens. "


I was unable to use my force powers to see the script. Perhaps you could post it so we can see the issue. It most likely is not the app, but either the script or how/what it is being assigned to.


There's no problem that can't be solved without applying a little scripting.
riccetts
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Posted: 11th Apr 2013 06:10
Sorry about that Blackfox
Here you are:
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 11th Apr 2013 06:27
The script works fine for me. I attached it to a trigger zone. When I pass through it, the text comes up; when I leave the zone, it disappears.


There's no problem that can't be solved without applying a little scripting.
riccetts
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Posted: 11th Apr 2013 06:32
The script goes in the main on a character,is this correct?
Is there anything else I need to do?
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 11th Apr 2013 06:39
The script does go in the AI Main. You will have to change the script to use "plrdistwithin=x" instead of "plrwithinzome=x". Like this...



When I get to 50 units from the character, the text comes up. When I move more than 50 units away from the character, it disappears.


There's no problem that can't be solved without applying a little scripting.
riccetts
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Posted: 11th Apr 2013 06:49
I tried yours and it didn't work
kaiserfloh67
12
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Posted: 11th Apr 2013 12:04
Which Version of FPSC are you using? I think you need 1.17 or higher.
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 11th Apr 2013 19:37
In my experience, 50 units is a little small a distance for some characters. Last night, using rolfy's new demons I had to jump on one to get within 50 units. Some things have odd shapes or scales assigned which make it nearly impossible to get that close, but using the zone option should work fine.

Anyway, It would be nice to know what you're using it on and what version of FPSC you use, like did it wourk until the most recent update? The more info, the better.... and yellow crayon diagrams will be just fine.

Brian.
rolfy
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Posted: 11th Apr 2013 20:13
Quote: "Last night, using rolfy's new demons I had to jump on one to get within 50 units."
Surprised you got that close without it ripping you a new one
Its the wings...as dynamic entity's use spherical collision at best the added width creates a larger envelope.

I don't trip over...I do random gravity checks.
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 11th Apr 2013 20:21
Quote: "Surprised you got that close without it ripping you a new one"


Probably distracted it first...

Quote: "In my experience, 50 units is a little small a distance for some characters."


I used the SciFi AI (Unarmed) and 50 units was fine for me. Other characters do require a larger distance. I merely used this to show the script does work and the application does work. It sounds like an FPSC issue to me, not a TextEase issue.


There's no problem that can't be solved without applying a little scripting.
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 11th Apr 2013 20:45
Quote: "Probably distracted it first..."


Yes, it was eating a corpse. I took the dist down to 50 so I could actually get a look at it before it tried to tear me a new one. Very sexy! Finally, Aiko has some competition.

Brian.
riccetts
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Posted: 11th Apr 2013 21:39
@xplosys

Here is another problem I have with automed script

(I would suggest turning the "Physics On?" property to "No".)
Ok I found Physics but where is property located at?
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 11th Apr 2013 21:48
Quote: "Anyway, It would be nice to know what you're using it on and what version of FPSC you use, like did it wourk until the most recent update? The more info, the better"


If you've already moved on to a new problem, I'm not familiar with it.

Brian.
BlackFox
FPSC Master
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Posted: 11th Apr 2013 22:12 Edited at: 11th Apr 2013 22:13
Quote: "Here is another problem I have with automed script

(I would suggest turning the "Physics On?" property to "No".)
Ok I found Physics but where is property located at? "


You right-click on an entity and look at the Physics section.



The line "Physics On" --> click the down arrow and select No.

So is the "textease not working" issue solved or we moving on?


There's no problem that can't be solved without applying a little scripting.
riccetts
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Posted: 12th Apr 2013 05:15
No it's not.I'm still pondering about it. I have version 1.0 I think.
BlackFox
FPSC Master
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Posted: 12th Apr 2013 05:42
Quote: "I have version 1.0 I think. "


The command "fpgcrawtext" was introduced in v1.16 of FPSC. If you only have v1.0, that is your issue. I suggest you upgrade. Do not use v1.16 as it did not allow you to build a game with over 5 levels. Choose v1.17 or higher.

You can find the upgrades here.


There's no problem that can't be solved without applying a little scripting.
riccetts
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Posted: 12th Apr 2013 21:28
No I have v1.18 sorry about that. I reinstalled it and it is now working.So I don't know what caused the malfunction.
But I want to thank you all for your speedy replies.
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 12th Apr 2013 23:06
Thanks for the update and as always, thanks to BlackFox for all his input and assistance. Now if we could just do something about the shedding.

Brian.
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 12th Apr 2013 23:17 Edited at: 12th Apr 2013 23:17
No problem for the help. Glad it got sorted out.

Quote: "Now if we could just do something about the shedding."


It's called molting, not shedding. And it's spring time...


There's no problem that can't be solved without applying a little scripting.

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