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AppGameKit Classic Chat / passing a UDT into a function will only pass the first variable if it's not global?

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easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 22nd Apr 2013 10:18
passing a UDT into a function will only pass the first variable if it's not global?
it seems this way...
is this a bug, because you might want to fix it. It makes my current project very difficult

Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 22nd Apr 2013 10:39
i can confirm.
workaround is a global array as udt and pass the index.
or a global variable as udt and pass it.
i think its already on the wishlist.
Ancient Lady
Valued Member
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 22nd Apr 2013 16:02 Edited at: 22nd Apr 2013 16:04
It is a known issue (and I had hoped they would work on it) that passing a UDT into a function and then, within the function, passing it to another function doesn't work. And this happens even if it was a global UDT passed to the first function.

Is that what you are talking about MisJoJo?

If not, can you show a sample of the code that is exhibiting the issue?

If this is a new issue, it should be reported in the google list.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
easter bunny
11
Years of Service
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 23rd Apr 2013 01:46
Yes this is the issue that I'm talking about, I'd also noticed the one about passing a UDT multiple times between functions, and was going to post about it as well, but it look as if it's covered.

Markus, thanks, I'll be using both of those methods.

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