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Geek Culture / Microsoft reveals launch date of next generation Xbox

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Nickydude
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Posted: 25th Apr 2013 19:15
Quote: "Microsoft Corporation will be unveiling its next generation Xbox, thought to be called the Xbox 720, on 21 May."


http://www.bbc.co.uk/newsbeat/22290007

I reject your reality and substitute my own...
CoffeeGrunt
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Posted: 25th Apr 2013 22:04
Am I the only one looking at these and thinking that I'll stay where I am?

I mean, those Always Online rumours have got to be bogus, otherwise that's a flurry of nails buried in the coffin on release. But back compatibility? What about all my games I have now, a couple of dozen gems that I enjoy playing and would want to continue to into the future.

From what I understand, the underlying processor architecture and suchlike has changed to the point that it seems unlikely back compatibility will be as good as it was moving from the XBox to the 360.

I just feel that we've plateaued for graphics beyond teeny details, and in this economy, with the increasingly lacklustre landscape of releases...I dunno.

I really, really hope something comes along that will shake everything up and slap the industry towards a better, consumer-oriented direction. Hence why I want the Steam Box to at least leave a dent in the market, even though it's never going to ride in on a pale steed and slay the console behemoths.
The Wilderbeast
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Posted: 27th Apr 2013 19:40
I personally think the future couldn't be brighter. The games industry has been held back for the past few years due to the fact AAA titles need to support aging console designs which are almost a decade old. The next-gen consoles' move to x86 is a godsend for developers and means we'll be seeing the technical ability to port a game to any platform with a lot less effort than before. There are literally only a handful of games which showcase the power of the PS3's cell architecture. Why? Because it was a radical departure from traditional architectures and required a considerable deal of money and effort to develop for. x86 has been around since the dinosaurs - every man and his dog knows how to get the best out of it - and compilers are extremely efficient also.

Unfortunately the move to x86 also means that there will be poor backwards compatability (if any). When Apple moved from PowerPC to x86 they introduced a program called Rosetta which was able to dynamically translate the old PowerPC binaries, allowing them to be run on an x86 machine. I very much doubt that we'll see such a thing on the new Xbox as current hardware just isn't powerful enough to emulate a 3.something GHz tripple core PowerPC CPU.

CoffeeGrunt
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Posted: 27th Apr 2013 21:52
I think the fact this thread is so dead says it all. A new generation is coming out, and only two people reply reply to the topic about it. :/

My issue is that games are becoming too expensive to develop for at the AAA end. Tomb Raider sold millions and was still a "financial failure." It didn't gather a significant amount of profit, and that's a big game.

http://www.vg247.com/2013/03/26/square-financials-tomb-raider-hitman-sleeping-dogs-fail-to-hit-sales-targets/

That's scary, and a horribly inefficient model to work with. If you can sell millions of copies and not make enough money from it, you need a new plan.
Quik
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Posted: 28th Apr 2013 03:20
CG: meh, I think you are very wrong.. somewhat - Well.. I personally only hope for more technology game wise! Because.. you know.. Consoles holding it back



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Airslide
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Posted: 28th Apr 2013 05:15
Quote: "From what I understand, the underlying processor architecture and suchlike has changed to the point that it seems unlikely back compatibility will be as good as it was moving from the XBox to the 360."


Remember, backwards compatibility wasn't all roses and daisies with the Xbox to Xbox 360 transition – games had to receive patches that, so far as I know, were binaries recompiled for the new architecture (the original Xbox had an Intel processor). Microsoft would probably have to do the same for a new Xbox assuming it is not using PowerPC.

Quote: "Tomb Raider sold millions and was still a "financial failure.""


That's a shame, I really liked it.

I look forward to seeing what the next Xbox has to offer, personally.
Thraxas
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Posted: 28th Apr 2013 06:10
Quote: "My issue is that games are becoming too expensive to develop for at the AAA end. Tomb Raider sold millions and was still a "financial failure." It didn't gather a significant amount of profit, and that's a big game."


Games don't HAVE to be so expensive to develop. They chose to spend a ridiculous amount of money developing Tomb Raider based on poor assumptions as to how well it would sell.

CoffeeGrunt
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Posted: 28th Apr 2013 15:14
Quote: "Because.. you know.. Consoles holding it back"


Seems set to continue before the newconsoles are even released:
http://www.extremetech.com/gaming/152511-unreal-engine-4-looks-much-better-on-the-pc-compared-to-the-ps4

Unreal Engine pretty much defined the previous gen, if only by weight-of-numbers.

Quote: "Microsoft would probably have to do the same for a new Xbox assuming it is not using PowerPC."


They're reverting to an x86 architecture this time around, same as the PS4 and PC. Hopefully that means better ports going forward, but they're likely to mothball previously released games aside from the big ones whose studios still exist and can afford diverting resources to porting them.

Quote: "Games don't HAVE to be so expensive to develop. They chose to spend a ridiculous amount of money developing Tomb Raider based on poor assumptions as to how well it would sell."


Bleeding edge graphics need massive teams of pretty well paid people working on them. The new gen is only going to put a higher demand on graphics going forward.

Anything releasing with less than the best of graphics isn't going to hit that AAA sweet spot they need. Man, if CoD didn't sell untold millions every release, it would easily crash and burn.
Quik
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Posted: 28th Apr 2013 16:51
of course everything will always be able to look much better on PC really, because whatever you pour into a console - can indeed be done with the PC, and better.. It's a shame that devs feel the need to hold it back because of the consoles though :/



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Libervurto
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Posted: 28th Apr 2013 16:59 Edited at: 28th Apr 2013 17:06
Quote: "Bleeding edge graphics..."

"Bleeding edge"? Does that come after "cutting edge" and before "therapy edge"?

Quote: "Anything releasing with less than the best of graphics isn't going to hit that AAA sweet spot they need."

Isn't this a massive vicious circle? You must make ridiculous sales to profit from a ridiculous budget, which you need to make ridiculous sales, which you need to profit from a ridiculous budget...

I think the games industry is quickly approaching its ceiling. AAA's have gotten so expensive and the public are only getting poorer. It's simply not going to be profitable to make those kind of games in a few years. Companies are already starting to rely on DLC sales to counter-act poor uptake.

It's going to get pretty grim. People will prioritise certain games, and you can guarantee that the priority for many people will be CoD. So we'll end up with fewer and fewer AAA titles. Interestingly this also creates space for new indie titles and smaller budget games that don't have to make crazy sales to be profitable. It will be like a big ugly snake shedding its skin from the tail up.

I think big budget games are going to have to, counter-intuitively, cut their prices to survive. The entry point is too high and there is money to be made from DLC and cosmetics that they are missing out on by pricing people out of the initial purchase.

I have lost interest in consoles because of the high price of games and lack of interesting games. Why pay $80 (yeah that's how much AAA's cost in the UK now) for a rehashed old franchise when, for the same price, I can buy 8-20 really fun and interesting games on PC, and even get a bunch of games for free. Shiny graphics can't enhance a crappy game, honestly, most console games these days are inherently broken.


CoffeeGrunt
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Posted: 28th Apr 2013 20:55
Obese, I pretty much agree with everything you say.

"Bleeding edge" is the most cutting of cutting edge, btw.
Nickydude
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Posted: 28th Apr 2013 21:38 Edited at: 28th Apr 2013 21:39
I think you'll find 'Plaster Edge' goes one better.

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Phaelax
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Posted: 29th Apr 2013 03:27
Quote: "Am I the only one looking at these and thinking that I'll stay where I am?"


I said that before xbox existed.

Best graphics don't always mean it'll sell well. The Super mario series isn't exactly known for its "bleeding edge" graphics, but it makes the list of highest grossing games of all times.
http://www.businessinsider.com/here-are-the-top-10-highest-grossing-video-games-of-all-time-2012-6?op=1

Although, according to that site, selling 10million copies of WoW has earned $10 billion. So umm, every copy they sold earned them a $1k?

"You're all wrong. You're all idiots." ~Fluffy Rabbit
CoffeeGrunt
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Posted: 29th Apr 2013 23:41
http://www.extremetech.com/gaming/154439-microsofts-illumiroom-peripheral-projector-is-the-xbox-720s-killer-feature

Okay, I take it back. This is interesting.

Whether it comes as standard or as an expensive peripheral remains to be seen, though.
Libervurto
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Posted: 29th Apr 2013 23:59
Looks pretty cool but will probably cost twice as much as the console itself, and I doubt many developers will actually use it properly (like PS3's SixAxis).


Indicium
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Posted: 30th Apr 2013 01:49
That would actually make me get the new xbox.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
The Zoq2
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Posted: 30th Apr 2013 08:51
Same here... That looks realy interesting.

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