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AppGameKit Classic Chat / To Paul - Compilation time fix?

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Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 5th May 2013 19:36
I was just wondering if there will be a 108.12 that fixes the compilation problem in 108.11? I have clocked the times with Rush to Adventure. In 107.6 it takes 8 sec. With 108.11 it takes 32 sec to compile. That's 4 times as long! I just can't work with 32 sec compilations.

Ian Rees
AGK Developer
12
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Joined: 3rd May 2012
Location: Wales, UK
Posted: 5th May 2013 22:58
I agree - we need this fixed. 108.11 Compile times are ridiculously slow. 4 times slower for me too.

Paul Johnston
TGC Developer
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th May 2013 19:39
Beta 12 will return to the faster compiler
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 20th May 2013 20:29
Nice

Ian Rees
AGK Developer
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Location: Wales, UK
Posted: 20th May 2013 21:52
Excellent - that's great news. Thanks Paul.

Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 20th May 2013 21:55
Any date for beta 12 ?
I would really nead it as it takes forever to write the enemy ai with the slow compile times

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
swissolo
14
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Joined: 9th Jan 2010
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Posted: 20th May 2013 23:57
Quote: "Beta 12 will return to the faster compiler"

er, why the change in the first place? I had assumed that all of the add ons over time simply slowed down compile time. What exactly are the benefits of the current compiler?

swis
Joined: Tue Dec 16th 2008
Interstellar
Cliff Mellangard 3DEGS
Developer
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Joined: 20th Feb 2006
Location: Sweden
Posted: 21st May 2013 00:05
They probably havent optimized the compile with all the new additions to get it as fast as possible.
And probably have some slow safety checks while they add stuff to the beta.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 21st May 2013 00:26
The compiler was modified to make it suitable for Freedom Engine, now that that is no longer a concern we can go back to the older, faster version.
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 21st May 2013 02:40
Doesn't feel slow to me. I have thousands of lines of code spanning multiple files and it only takes a few seconds.

"You're all wrong. You're all idiots." ~Fluffy Rabbit
easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 21st May 2013 03:29
I just timed my 5000+ lines of code t1 app (using beta 11) and it took 19 seconds, this is spanning 23 files.
Just to let you all know

Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 21st May 2013 12:44
The current compiler takes 4 times as long as the previous one. With over half a minute to compile I don't use it.

AgentSam
12
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Joined: 14th Mar 2012
Location: Virtual Space
Posted: 21st May 2013 17:51 Edited at: 21st May 2013 17:56
Quote: "Beta 12 will return to the faster compiler"


Well, hooray for that. But I need the faster TIER 1 compiler back right now; not "two weeks from now", not "two months from now".

Let's get it back ASAP! I don't give a darn about Freedom Engine compatibility, I need a TIER 1 compiler that doesn't crawl through my source at a snails pace.

Quote: "The current compiler takes 4 times as long as the previous one. With over half a minute to compile I don't use it."


"4 times as long" - this estimate is roughly correct on my PC also. And with a project that has well over 20000 lines of code in total, that's a LONG compile.

And I'm not boasting about the size of my source code. At this line count, it's a small project.

(Besides, the number of source code lines tells nothing about how well designed the code is, which is what developers always forget to discuss when "comparing sizes".)

But... the current 108.11 compiler is just dead stop slow.

Cheers,
AgentSam
AgentSam
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Location: Virtual Space
Posted: 23rd May 2013 04:45
I hope this is just some temporary glitch that happened while building the latest 108.12 Beta,
but the faster compiler didn't make it to 108.12. It's still just as slow as it was in 108.11, and
that includes all of the same compiler bugs as 108.11 had. Hmmz!

Cheers,
AgentSam
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 23rd May 2013 12:08 Edited at: 23rd May 2013 12:16
AgentSam:
Did you uninstall 108.11? Have you tried rebooting your PC? I had some weird collisions with 107.6 and 108.11.

Edit:
Apparently an old version was uploaded. Download it again

Markus
Valued Member
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Joined: 10th Apr 2004
Location: Germany
Posted: 23rd May 2013 13:20
yes , now the beta 12 is much faster at compile time
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd May 2013 13:39
That's great news, may well save my sanity as well as my time

I got a fever, and the only prescription, is more memes.
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 23rd May 2013 14:16
Great, I'll be picking up RTA next week. I am about to move to a new apartment.

Ian Rees
AGK Developer
12
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Joined: 3rd May 2012
Location: Wales, UK
Posted: 25th May 2013 13:18
I have just tested 108.12 and it's great to have the faster compiling back!

Thanks Paul - great work.

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