Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [ WIP ][ Tier 1 ] Eat drink slay - Dungeon crawler

Author
Message
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th May 2014 18:13
Quote: "dev this game when we think its fun and it takes ages for us to finish it "


Yeah, making a complete game is a lot of hard work. Keep it up

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th May 2014 16:41 Edited at: 17th May 2014 16:42
A small update on wath iam doing as van haven't seen this either
He is working on some new media so I do some coding in the meantime

Update on the work we are doing on the next alpha release.
Almost all internally created meshes are now modelled meshes instead so we can add more variations on all segments without changing any textures etc.
Recoded the dungeon collider that will show more later on when all collisions for everything also have bin updated.
Adde a slightly bent plane for the enemys so they are slightly rounded on the sides that give a better look.
Rewrote the entire sound system to be easier to update and modifie and all enemys now use the same sound folder where you simply guide the engine to the right sound with a simple script.
This movie is played in 20 fps so I could test how it would perform on low spec android devices and its pretty good now but neads more tweaking.
I also have to go thru the ai as it seams a bit messed up right now with enemys detecting players thru walls and doors at some stages?
We will still try to stay true to the right retro blend of games on the c64 and amiga
As soon as everything is done and ready for a new alpha release so will it be found on the indidb site.




Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 18th May 2014 22:20
Here is some images to show the improvements on the dungeon generation.







Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 19th May 2014 00:05
Cool, that helps break up the repetitive walls and floors, makes it look more organic I think.

I'm working on that texture set and a new enemy

I am the one who knocks...
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th May 2014 00:11
Sounds good van
Looking forward to that steam punk set

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 21st May 2014 16:49 Edited at: 21st May 2014 16:52
I only wanted to share some info on another cool random dungeon game.
Van and I got this game for free from the creator and its pretty cool.

You can buy it from here.
https://indiegamestand.com/store/1000/instant-dungeon/
http://capbros.itch.io/instant-dungeon
http://www.greenmangaming.com/s/se/en/pc/games/puzzle/instant-dungeon/

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd May 2014 10:56
Looks great, really like that lighting system!
Haven't tried it yet, will do that at the weekend though.

Turns out pixelated steampunk is pretty tricky - I'll keep at it though.

I am the one who knocks...
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 26th May 2014 23:25
And here do they get a sneak peek of your texture.


Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 27th May 2014 00:54
Looks pretty nice I know it's part of your style, but I still think the FOV is way too small. I have trouble operating games like that not sure if it's worth the frames you save. Also, the sound from those green plant enemies is unfortunately rather annoying

The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 27th May 2014 21:24
I agree with the FOV thing aswell, a low FOV is really hard to play with for me

Say ONE stupid thing and it ends up as a forum signature forever. - Neuro Fuzzy

Login to post a reply

Server time is: 2024-03-28 17:05:04
Your offset time is: 2024-03-28 17:05:04