Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [ WIP ][ Tier 1 ] Eat drink slay - Dungeon crawler

Author
Message
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 12th Jun 2013 18:24 Edited at: 12th Jun 2013 18:26
Yes sure rick

How long can you wait ?
i just recived new files from van to merge with my work to a merged alpha state.

Some of the new things i Think you will like is that van have now added a few new weapons.
Magic staffs with firebolts etc.
bows where the Arrows gets stuck on the walls.
Shurikens for the ones that want to be a ninja
If you want so could you get the source files so you can capture it played on mobiles and pc
But then your Eyes only

The new weapons is a great example of agk 3d and shaders as the firebolts and other magic bolts lights up the corridors when they fly away.
And it all runs well on mobiles

I belive van and i have started an endless Project as we constantly add things
Wath email should i use?
The standard one with your forum profile?
cheers.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 12th Jun 2013 18:58
Here is a Quick video Before i merge van and mine latest work.
Can you wait for a more bug free version and how long?



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Jun 2013 20:06
I uploaded a new video for Richard vanner so why not share as it shows vans new menue art and the new stuff he made for the inventory.



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 21st Jun 2013 05:30
Very nice job guys. This will be a great advert for AppGameKit I think.
Hope it plays well - last time I checked it was a bit clunky moving about - what is the control mechanism like for mobile devices?

Technically, this is a fantastic piece of coding.

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Jun 2013 09:19
Quote: "Hope it plays well - last time I checked it was a bit clunky moving about - what is the control mechanism like for mobile devices?"

Everything actually plays alot better on mobile touch screens
But thats mainly because its aimed for mobiles.
Computers would benefit highly on having the turning on the mouse but we focus on finding all the small weird app crashes first.
Anyone can test it on there android device soon as we can now release an demo with the neaw one click build they have thru the web page.
Quote: "Technically, this is a fantastic piece of coding."

Thanks and its highly thanks to van b great expertise in some areas
where i fell short.
He wrote the entire script system that i never would have managed by my self
He and i are a better team then expected
Quote: "Very nice job guys. This will be a great advert for AppGameKit I think."

Thanks.
It all started by me to show that agk is pretty capable with some imagination.
You should never look at an languages shortcomings but wath you can do with wath it have
And then again as van joined we are trying to put the bar very high for our self.
Iam pretty much the boring one that halts vans progress to slowly go thru all added stuff to sort small glitches and bugs

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 21st Jun 2013 13:54
Hopefully we will get that demo out soon, so you can see how it plays. For me, it reminds me a lot of Wolfenstein in the way it's played, similar controls on PC. The mobile versions will have customizable controls, we know how annoying touch-screen can be, it's probably best to just let the user change things around if the want to.
I don't think the videos really do it justice when it comes to how fluidly it plays. I prefer the daggers and kitchen knife, as they are really quick, along with a bow - at least for the standard enemies like the zombs, rat, bat, bones etc - for the big ogre guys, well nothing beats a really big sword . The magic weapons and even the bows will be a lot more powerful once the special properties are added... like setting an enemy on fire, poisoning, freezing, electrocuting. We will be adding all this stuff soon I hope - depends on how many bugs I can introduce - my aim as always is to make Cliff cry.

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Jun 2013 16:49
Quote: "depends on how many bugs I can introduce - my aim as always is to make Cliff cry."

No !!! van !!!!!!

But with the bugs does it also come some new great stuff! so i can live with it

Away to the summer party now !

So see ya all tomorrow

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Paulvdb
11
Years of Service
User Offline
Joined: 2nd May 2012
Location: Netherlands
Posted: 26th Jun 2013 00:59
Hej Cliff, project is looking awesome
Love what you are capable of making and hope that it will turn out to be a success!

It looks like you guys have created a very nice tech demo for promoting the AppGameKit product.
The GameCreators have used some snippits of your games in their Kickstarter AGKV2 promotional vid

Check it out

http://www.kickstarter.com/projects/tgc/app-game-kit-v2

Congrats

Great things come from small beginnings.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 26th Jun 2013 12:08 Edited at: 26th Jun 2013 12:09
Thanks paul.
Van and i are currently spending the week with boring bug busting and cleaning up messy files.
This is one process we have to do Before we do final adjustments on an demo version.

It is a Tech demo that shows wath is already possible with agk in this state

I know about our game being in the showcase as paul asked for some footage for it

I whas more suprised that 2 of my games where in the showcase side by side

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Jul 2013 17:34 Edited at: 1st Jul 2013 17:35
Van sent me some screens of an icy Cave texture he is working on

Looks pretty cool and gives chills to the bone .

You can also see the new attribute that is gold that can be spent in shops to buy better armor,weapons and potions.



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Attachments

Login to view attachments
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 1st Jul 2013 18:40
I'm loving the pixel-work. The ice caves look awesome! So where's that demo?

Inmortalis Nox
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 1st Jul 2013 20:23
Thanks josh

Hmm the demo is a bit delayed as van added a bunch of things that iam slowly going thru to make sure they dont crash other parts.

Van and i added a whole bunch of things to he Engine that delayed the demo.

But i might convince van to release a play test alpha with some things disabled?

Some of the new things are flame Arrows,shock Arrows and poison Arrows.

When an projectile hits an enemy so will they get on fire or even have poison Clouds around them depending on wath Arrow hit them.

Its this fx van is going to implement together with an currency system when am done with bug bashing this round.

Van and i belive we have reached some kind of limit of wath agk is capable of in its current state ?

Because we get extremely random app crashes in some parts with no message wath so ever.

They seam to be the same with wath agk used to do in early builds when an app reached a specific amount of lines of code ?

So this also slows us down as we try to track down so its clearly not our own code.

Iam the crash/bug bloodhound while van add some crazy new stuff

It would help with a proper debugger to track it down depending on the size of our game right now.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 2nd Jul 2013 02:09
Looks really nice! I think both of you have gone well above the expected limitations of AppGameKit with this entire project. However, it is also concerning if you say AppGameKit may just bug out if you have too many lines of code. I've got a couple projects that are 7,000 to 10,000 lines without issue.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jul 2013 18:52
Quote: "it is also concerning if you say AppGameKit may just bug out if you have too many lines of code. I've got a couple projects that are 7,000 to 10,000 lines without issue. "

Are you also using tier 1 basic ?
We currently have 31 files in the Project.
The Project is currently 10826 lines but that is with alot of rem statements.

Iam really confused as when the app crashes happen so do they seam extremely random ?

Iam still going thru the code to try to find any mistakes we have done.

But it takes it time to do

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 3rd Jul 2013 00:29
Yes the ones I've done are in Tier 1. They aren't quite 10,000 lines but have no problems running. Hope you can find the culprit.
swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 3rd Jul 2013 03:33 Edited at: 3rd Jul 2013 03:37
This is looking really great The lighting doesn't feel right to me though. Your range of view is sooo short. I know that's intentional to keep FPS up and add some intensity, but it really ought to fade out a bit more gradually. The fireballs should probably provide a bit more light too

Edit: @Cliff
Whenever I track a bug like that I create a sort of debug dump. Every frame I open a file to write (overwring the old contents) and as it progresses through the code, it writes the names of key functions in the file. When the main loop ends it closes the file and resets it when the loop starts over. That way I can tell where my code dies. It's certainly not a practical solution to always have running, but it's great to have as a back up plan when AppGameKit can't cough up what it's choking on

swis
Joined: Tue Dec 16th 2008
Interstellar
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Jul 2013 00:41
Thanks guys

Quote: "The lighting doesn't feel right to me though. Your range of view is sooo short. "

Its alot better when playing and we wanted really dark dungeons.
and as you know are i forced to keep the visible range short to work well on most devices.
And as we also have carried light sources so where the default one a bit dark.
But who know as agk improves wath happens

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 4th Jul 2013 02:25
I've made a debug helper thing in DBPro, but it's too slow as it logs every command, and with a project as big as EDS it's not practical... you know how it is when you debug long recursion loops, things tend to grind to a halt. If I make it so it only logs the functions, then it could still help us track down these bugs, then maybe do some more selective debugging on specific functions. At least it'll give us a lead, nice idea that Swissolo.

One awesome thing that's been added, is proper zdepth disabled held weapons - nice one Cliff, works great! - One thing this project has taught me is how important shaders are to AppGameKit, someone should really do a newsletter tutorial series on them.

I got a fever, and the only prescription, is more memes.
jlahtinen
14
Years of Service
User Offline
Joined: 26th Oct 2009
Location: Finland
Posted: 4th Jul 2013 13:05
Wow, I really should look out this section more often.

Looking great!

My simple, free AppGameKit app, made in under 60mins.
Download it from Google Play
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 12th Jul 2013 14:07
No new screenies or videos or anything yet, but some cool things have been added...

Enemies can now poison, shock, freeze, and burn the player - likewise the player can do the same to them. Weapons like the firebolt staff and poison arrows work properly now. Zombies and rats will poison the player just by attacking them, the hobo has a torch that sets the player on fire.

Player stats Vitality, Stamina, Attack, Defense etc are in place.

Particle effects have had a mini-makeover - doors now have specific particles assigned to them - the ice door for instance breaks into shards of ice. The crates and barrels break apart more realistically now too - smashing woodwork has never been so satisfying

A stat screen has been added, where the player will increase their stats if they have points to spend, this also has a gradual pixelation effect like in Mario - Someone asked about how to do this a while ago, I just take a screenshot and make it into a memblock, then make a fullscreen sprite and use another memblock to hold a scaled down version of the screenshot. Works a treat .

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Jul 2013 09:29
Van no one wants only text we nead to do an video to show it instead

Van have worked hard lately and added a bunch of stuff as iam on one of my slow burn periods where i dont get much done.

I have worked more on my emulator arm mini computer with android jelly bean.

Its based on the brand new cubeboard a20 with an 1 GHz dual core and mali 400mp2 (dual chippset).

plays megadrive/genesis,snes,gameboy etc.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 13th Jul 2013 14:07
Yeah, I'm working on the stat screen, so once that's done I'll get a screenie or video up

Might be cool to get an Atari ST emulator as well, they tend to run better than Amiga emulators, for the classics like Chaos Engine, Dungeon Master, Populous, IK+ etc etc. Plus you should make a video of it, I wanna see!

I got a fever, and the only prescription, is more memes.
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 13th Jul 2013 16:47
Hey guys! Just looked at your latest video. The game is looking awesome. Loads of cool details. You are definitely going to find an audience for this. Keep up the good work!

Would love to try it on my Ouya

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 13th Jul 2013 19:40 Edited at: 13th Jul 2013 19:41
Quote: "Might be cool to get an Atari ST emulator as well, they tend to run better than Amiga emulators, for the classics like Chaos Engine, Dungeon Master, Populous, IK+ etc etc. Plus you should make a video of it, I wanna see!"

Here you go



Quote: "Hey guys! Just looked at your latest video. The game is looking awesome. Loads of cool details. You are definitely going to find an audience for this. Keep up the good work!

Would love to try it on my Ouya "

Thanks and our next video will be alot better with all added fx.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
haliop
User Banned
Posted: 14th Jul 2013 02:27
cliff , i have an unrelated question i just viewed your youtube page , which has awesome stuff in (members , check it out)
and i saw the Jump Pixel Engine for Platforms..

in that , do you use AppGameKit native physics for the player? cause i think you do since in the vid i saw the player can gain some speed when walking for a decent amount of time which reminds me the same feeling i get when playing the 2D open-source Kick Starter platformer...

if so, how do you handle movement on moving platforms i also saw that when a platform is moving down the player is kinda stuck to it and its very very smooth , but when i tried to first on my proj i got all kind of bugs with it since its physics based .. had to find a way around it and yet still when a platform is moving sideways the player can hardly move... can you explain a bit how you do it right?

Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 15th Jul 2013 11:19
Nice little computer Cliff! - shame about the limited hardware support, esp the SNES-like controller not working.

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 15th Jul 2013 13:22 Edited at: 15th Jul 2013 13:24
haliop..............
If i remember it right so do i adjust the gravity of the player when he is on an platform
Its an very simple check and i had the same issues like you .
And if i remember it right so do you not give it to Little gravity also as it will make the player shake when the platform moves down.
You simply have to test wath gravity works best when in Contact with platforms.
And i even used an raycast downwards to apply this as i got extreme bugs with player flying away else if jumping when in Contact on platfroms sides.

Quote: "Nice little computer Cliff! - shame about the limited hardware support, esp the SNES-like controller not working."

That whas a bummer as i nead to build my own adroid image and change the kernel modules etc
i nead to add a file called joystickdev.ko or something to get pads to work.
the simpliest method is probably like they do on ouya with an invisble virtual keyboard that have the pads buttons and such mapped to its keyboard keys.
The wifi dongles seams to be an issue with missing support on newer realtek hardware?

But at least i can play them ok and i can simply buy an mini keyboard to use as an pad instead
I will have to see how long i Think its fun ?
But Eye of the beholder rocks on sega cd



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 15th Jul 2013 13:55
The old classics still hold up ehh! - Only played that on the SNES, but heck - I'm still an avid player of Captive - I sneak off an play that at work, on an old PC with STeem.

I got a fever, and the only prescription, is more memes.
haliop
User Banned
Posted: 15th Jul 2013 14:45
ohhh for now i apply force downwards for the player... but how can i change the player gravity? ... can i change only the player gravity? or so i need to change the entire gravity of the game?

lilpissywilly
AGK Developer
13
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 15th Jul 2013 15:42
How about adding the velocity of the platform to the player if the player stands on it?

My hovercraft is full of eels
haliop
User Banned
Posted: 15th Jul 2013 17:10
the platform is based with static physic mode it just moves on the x and y world cords so it dosent have any velocity

Funnell7
12
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 15th Jul 2013 17:31 Edited at: 15th Jul 2013 17:31
haliop, I've left you a comment over in your platform thread. Lets continue this conversation over there rather than hijacking Cliff's/Van's wip...
lilpissywilly
AGK Developer
13
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 15th Jul 2013 20:37
Quote: "the platform is based with static physic mode it just moves on the x and y world cords so it dosent have any velocity"


@haliop, not really an optimal way to use the physics system. Not recommended because of the anomalies when box2d isn't allowed to calculate movement by itself.

My hovercraft is full of eels
29 games
18
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 16th Jul 2013 05:21
This looks really good.

one of these days I'll come up with a better signature
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 16th Jul 2013 14:54
Thanks...
Iam currently letting van b adding as much as he wants until iam back on track with coding again
But wath i know so will all the new additions be really cool and we are closer to be able to release some kind of demo?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 16th Jul 2013 15:03
Yup, providing that AppGameKit stops being so damn flaky!

Just trying to narrow down some bugs, added in player death and the whole thing seems to have taken a disliking to it.

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 16th Jul 2013 16:31
maybe you should send me the files and i have a look ?
As you know do i have an Eye for spotting bugs in our code
So could you take a small break and i send them as soon as they are solved .

I Think i know now wath the inventory crash bug is?
Its the getpointer pressed and released that is giving us a hard time i belive?

But that should be easy to solve in that case.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 16th Jul 2013 17:47
Yeah, I'll send them over tonight, need to tidy some things up first. Will give me some time to make a boss enemy and boss level.

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 18th Jul 2013 14:24
got the files today van
Looks great and i will probably nead the weekend to go thru them ?
Maybe the Death and titel text are a bit to crisp?
Could you try to pixelate it some ?
Not that much and maybe you only nead to pixelate some edges?
I will put up an new video as soon as i have gone thru it all.
cheers.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Jul 2013 14:50
Yeah, the title font is a bit of a rush job - When I have some time I'll make pixelated versions of the title, death, and probably those scrolls as well - as Josh (I think) mentioned. It's just too easy to make things smooth in PSP - I do like the colouring and style, just not the smoothness or it's continuity. Ideally, I'd have the pixelation effect on the title fonts as well.. like while the screen is pixelating up - the title font gets pixelated down, if you know what I mean. I'm thinking the same sort of colouring and look - but on a restricted palette and maybe 1/4 the resolution.

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 19th Jul 2013 23:29
Hmmmm?
I have started to go thru the files and i havent got a single app crash and thats weird?

Did you test your code on beta 15 van ?

Iam running 108 beta 15 and havent got a single crash so far?

I added a small pixel fx on your logos and they actually look great now and fit in with the rest of the game.
I also added a small coin sound when they are picked up and added timed movement to the coins.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 19th Jul 2013 23:32
Hmmmm, not even the pixelated screen effect?

That's weird - I am using Beta15, but I wonder if my laptop is struggling with things

I got a fever, and the only prescription, is more memes.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 20th Jul 2013 00:56
i got the first crash now but that whas a dungeon load.

I have also added sounds to the hobo with torch and Audrey.

I also noticed that the newly added logos dont stretch to the screen size.
But thats an easy fix.

Our Project is starting to get huge

I will try to fix wath i find until sunday and send wath i have.
Iam not sure iam to happy about the self generating Health?
But maybe we could have an novice setting where its used ?
cheers.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 12th Aug 2013 19:26 Edited at: 22nd Oct 2013 20:32
So we are back at work after 4 hot weeks of awesome summer Days

Here is a peek of wath van have done during this time.
And this is only a small sample of all the new art he made.
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2478222

And wath have i done ?
I destroyed one cubieboard a20 Worth 70 $ and bought a new hackberry that i used for my hardware build.
It runs on a modified android sandwich os.

My next build when i get the time for it will be an aurdino based robot

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Attachments

Login to view attachments
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 13th Aug 2013 12:58
Wow, looking even more amazing! Nice work guys

"Here I am trying to do some good for the world..." - Fluffy Rabbit
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 14th Aug 2013 00:05 Edited at: 22nd Oct 2013 20:33
Thanks bax and here is also some of the new art by van

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2478579

Iam putting my efforts one cleaning our code up and trying to find various crash bugs.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Attachments

Login to view attachments
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 14th Aug 2013 00:13
This is a really great piece of work guys. It's not my cup of tea as a game, but I can certainly appreciate both the technical effort and the attention to detail you have attained here.

This has certainly got to be the highest grade game developed with AppGameKit so far (until mine is finished hahaha!)

Nice to see this progressing towards completion.

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 14th Aug 2013 00:25
Thanks nzo
I wonder if van and i ever finish this ?
We are two crazy dudes that like to add things constantly and seam to never finish.

Later when van have the time so will he also do a ingame shop you can spend your blood Money on some rare items and weapons.

He is better at that stuff and iam better with the rough stuff like dungeon Creation and bug hunting

He is working on some projectiles for the enemys also soon.
I just have to finish this code bashing iam up to right now so he can get the latest version.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 14th Aug 2013 00:31
Cliff - have you ever finished a game of this class? It's hard.. you never want to leave it

Make sure you finish it.. that's important!

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 14th Aug 2013 00:45 Edited at: 15th Aug 2013 21:13
Quote: "Cliff - have you ever finished a game of this class? It's hard.. you never want to leave it "

I belive this Project is highly dependant on that not van or i dropps out of the Project.

If anyone of us quits so are it probably dead

But so far does van and i Think its extremely fun

And we hope its high class when its done so we might be able to earn a few bucks on it

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-04-28 08:00:16
Your offset time is: 2024-04-28 08:00:16