You could create a sprite using tmp=CreateSprite(0) and use SetSpriteDepth(tmp,9999) then SetSpriteColor(tmp,r,g,b,a)
this'll put it behind all other sprites, just make sure you don't ever delete it and it'll be fine.
But I thought there was a command to set the default draw colour anyway??
edit: here you go:
SetClearColor( red, green, blue )
SetClearColor
Description
Sets the clear color to use when clearing the back buffer.
Definition
SetClearColor( red, green, blue )
Parameters
red - The red component of the clear color
green - The green component of the clear color
blue - The blue component of the clear color
&&
SetBorderColor( red, green, blue )
SetBorderColor
Description
Sets the color or any borders used when the display does not fit the aspect ratio exactly. If this color is different from the clear color than an additional clear operation is performed and may affect performance if fill rate is an issue.
Definition
SetBorderColor( red, green, blue )
Parameters
red - The red component of the border color
green - The green component of the border color
blue - The blue component of the border color