INTRO
Hi everybody! It's BedsideReaper. For a multitude of reasons, I've had to create a new thread for my game Stronghold. But with this new thread, I give you all a sneak peak at the revamped version of Stronghold. The game has been reworked to employ a darker, less colorful scene. Still employing a slow-jazz film noir style, level's two and three (alleyway and basement) are still the same while the other level's that were previously constructed have been totally reworked based on personal choice. Well, here is the game, and I hope you like it. Enjoy!
PLOT SUMMARY
A few weeks before the events of the game, getaway driver Adrian Gray broke out of prison. Serving ten years was a little more then he could handle, so he escaped in two. Setting up shop in a once-great but currently piece of crap hotel, Adrian begins to get his life in order. Find some simple work, evade the cops, find the old crew that set him up for a couple of murders on that bank heist two years back.Things go smoothly for a while, until the cops find out where Gray is, and mount an advance to arrest him. Simultaneously, a group of adversaries swiftly and violently take over the hotel. Thinking quickly, Gray makes for an escape until he's contacted by a policeman named Frost. Gray sets up a deal with Frost: if he helps stop the incursion, Gray's name will be cleared. And so, as Adrian (an apparent convict with a heart of gold), you must charge your way through the run-down hotel taking down any enemy that comes your way, while trying to find out who exactly this group of agitators are, and what it is they're after.
ORANGES
Here are some nice screens and some more info about the game, or as I like to call them: Oranges.

A simple stockroom in the once-beautiful hotel. The game employs a heavy noir style and incorporates an older version of the protagonist as it's Narrator.

The kitchen in Adrian's room. The hotel was inspired by larger than life hotels such as the Overlook (the Shining), the Dolphin (1408) and the Hotel Splendide and imagining them run down.

A food storage room in the bowels of the hotel. Most of the game's puzzles are presented in scripted minigames that include retrieving a key from a furnace, or escaping a sweltering sauna.

A loading bay where it's believed the attackers first entered. The game is very story driven, and will use many cutscenes which put further detail into Gray's journey.
OTHER STUFF
My other game code named: Project Nightmare is still in production as I'm switching off between the two to prevent burn out.
I found some inspiration for the game in Die Hard (one of my favorite films of all time), LA Noire, Max Payne and Batman: Arkham Asylum.
Hey guys! Wish to try out a demo for the game? Try clicking on the link below and tell me what you think.
http://rapidshare.com/files/1961667826/StrongholdDemo.rar
Until next time guys, thanks for taking the time to look at this page and for your support. Later.
"I think I'm getting the 'Black Lung,' pop."
"Derrick, you've been down there for one day."